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14/11/2015: [1125.6]
: `; N; }" E2 ?" t add 'back' button to database aircraft and ship list 5 c; f0 Z! h. S: V5 I
fix ship repair screen that used ARD in calculations for all repair modes
9 s4 ?1 D8 V& P' | fix device change on base capture by 'occupation' 5 x* k) _6 O6 `3 R- T' V
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- o% f; M* V7 V) f0 { [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 i. d8 [7 ]( n- U4 W# a added TOE name to the Army TOE screen
, k4 `2 D6 b3 o9 I  M fix 'major repair by large port' setting due needing major float to do major engine
$ d/ Q  T9 m- v  g7 F- r added ops message when ARD being used by ship for repairs
% i. O0 U# p6 y5 U5 B* Y, P fix group list - level bomber selection correction at toplevel (base and list)
/ l4 S8 g* f) q% e% E! o6 u tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
# Q" p3 S# Q% m) |- s9 O9 p$ GFix some columns not sorting in aircraft data list 7 ?% {9 X( u  m" h% Z" [9 ?
Fix display of a/c in convoy LCU on reinforcement screen . j; g! m3 E: B( U9 O
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
  E% |3 ^. K4 j4 C9 k( V' N3 uTweak for reinforcement screen, filter out units with no arrival base by default
$ |. P& l9 ?1 ^1 ]4 \% mTweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 y9 M) S" i. \
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
5 h9 L: l( m5 i! ~* g, A" z3 y* GTweak to allow refuel in TF if tankers present even if below safe endurance level / x! F+ j" B, w3 \
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
* p/ }3 L  T4 |, C: aTweak to force ships with no fuel to try to get some from TF 3 `8 j, H: t3 k+ [
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 p6 r# a4 n$ @" Hfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% f) ~! d0 J6 t$ Z# g& w6 Z  o9 Mtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 q8 d) c+ e1 S+ V  A6 I" B' p1 q" h6 [
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % u. |4 K; X2 u1 B" h5 b
Fix the overflow in base list due to unexpected AV $ O7 Y% X8 l# Q" K. t6 @8 n7 @3 G7 E
Fix to show max torpedo in air hq if not a fragment 8 ?) d9 h3 ]  J2 t  ~; _4 V/ d0 H, Y4 y
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
3 d9 [/ ]  E/ v+ W0 e- CFix plane upgrade at national base not checking base supply level
/ V$ Y, R, A# _, {) Y9 B1 P( GTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛; {' O! b' ?1 ~" a& Y: l
lala23159 发表于 2016-1-8 13:22
  j+ {# }8 x# h+ o
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
; S. J. c" G5 z4 gFix position in aircraft database list not being restored
& h0 m- t9 j! S' {5 a1 ~) u% ^Tweak speed run-in to be consistent for missions where mission speed is set
9 e. A1 i3 a1 l3 M, l) PChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ) l" E7 _) |5 T7 n& e$ [: c! b
Fix for only ships actually firing AAA count to count towards experience & e2 M. N* X. ?8 e
[allow AI to use replenish air groups on land] & T$ `& O- K- j+ p: d9 K9 l7 m
Fix for ports with no potential to show 0 naval support/ shore parties
6 `" t- h, d+ T# jFix to show balloon hit message in night phase air phase
; r2 J6 T) G9 aFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
  t! r5 O/ C5 IFix underway replenishment not working if total rearm cost too big
& _0 l% e0 Q( e. ~Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
; s; J* A1 k' s9 f; S" zFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?1 `) T6 p+ K* @9 Q
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar7 }( O4 @+ ~7 Y. K% r; G
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" @# |7 ]) A2 c. ^8 x; `2 u* lFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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