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14/11/2015: [1125.6] - R' I8 {5 S) G
add 'back' button to database aircraft and ship list
. Q4 C  V  D+ M% X fix ship repair screen that used ARD in calculations for all repair modes ; T: u5 f; V9 s& O$ P9 V
fix device change on base capture by 'occupation' . ]/ S9 m" f! P8 H
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 {* N0 a7 w9 `4 ~
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" A6 f' m$ w, y: d( O: X6 X added TOE name to the Army TOE screen % h* o; ~9 e; N- Q* P! F* j
fix 'major repair by large port' setting due needing major float to do major engine
: O6 f$ ]4 M. |/ S2 H2 K# S added ops message when ARD being used by ship for repairs
7 ~$ o$ K6 G" j9 L4 z) O9 Y! Z fix group list - level bomber selection correction at toplevel (base and list)
, [1 S7 a6 C" m; X) {: Q8 V- N tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ! q9 |+ ^. i7 i' _4 \. x' `
Fix some columns not sorting in aircraft data list ! i( j, z  s3 T- m7 R/ E
Fix display of a/c in convoy LCU on reinforcement screen % @% ]1 H5 y% m% {  N/ k
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 0 B7 c8 d6 P! o# E$ R9 Z( T
Tweak for reinforcement screen, filter out units with no arrival base by default ) l1 t9 s# }0 R. s$ a
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions # H4 s1 H: Z* w( z( t& R+ @
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 6 ?0 N: s! `' j0 @+ _0 G; y
Tweak to allow refuel in TF if tankers present even if below safe endurance level 7 z; A6 e. Y( s" @' D' a
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ! f+ W: L' d% O/ I8 }
Tweak to force ships with no fuel to try to get some from TF
- B! F) J  }% @; `5 u1 FFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  & Y- Z/ V& s& \- ]+ _8 Z) H' p
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  5 w* u0 A7 C/ T$ e! h
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : y4 s; Z9 e! L/ [
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + U! i4 @# ]- {! N7 h
Fix the overflow in base list due to unexpected AV
7 D: M. n3 T1 H2 MFix to show max torpedo in air hq if not a fragment , Z2 o8 V. r" f/ B
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 8 V7 |6 m8 r+ Y* T% [% K, L6 |* J
Fix plane upgrade at national base not checking base supply level
+ q8 D- a9 T2 `7 K2 ?Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# D9 a: o8 {9 x) Ulala23159 发表于 2016-1-8 13:22
+ Y1 x5 A1 I1 J* O, j
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
  q3 x6 @5 `7 R2 k& g$ \: \9 HFix position in aircraft database list not being restored
; t1 U2 u. S2 T7 GTweak speed run-in to be consistent for missions where mission speed is set
% Q: u2 V5 a% hChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
. x/ T/ e& X) }; |, W) MFix for only ships actually firing AAA count to count towards experience
; w+ o) l+ [. c- n! h[allow AI to use replenish air groups on land]
2 [- H- g$ L3 n* @' KFix for ports with no potential to show 0 naval support/ shore parties
+ i' k/ C, F; W8 b1 u; z* n9 sFix to show balloon hit message in night phase air phase ! H6 `" c6 K; b9 e8 Q
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
4 ^) k' S6 N  m0 T7 y* W+ {Fix underway replenishment not working if total rearm cost too big
; F3 e2 f+ {5 `  ]: H# W, SFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 S6 d7 F* O+ G0 K5 m. `  L/ V! E8 ~
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
1 {! V7 E* g7 h0 V+ i- P应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
3 }% h  z' P& M( ghttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 6 r! ~9 ?) E; ?
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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