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14/11/2015: [1125.6] 1 g( ~! h1 n: A3 l6 y2 M  T7 ?
add 'back' button to database aircraft and ship list
( W. h& J/ r5 I# b1 v fix ship repair screen that used ARD in calculations for all repair modes 5 B4 h6 k( }4 g9 w8 c7 `; n
fix device change on base capture by 'occupation'
- h, F  K( S4 u+ X change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
  p- L, V6 a7 v0 Z( [. H: u; J [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 p4 [3 L* ?$ n added TOE name to the Army TOE screen
* b0 W& n% {# x# S) F( | fix 'major repair by large port' setting due needing major float to do major engine & V$ b" C: z, e" J8 H5 r
added ops message when ARD being used by ship for repairs - w* g/ z$ Y4 q" h% \  W; _
fix group list - level bomber selection correction at toplevel (base and list)
) w3 `/ K3 Z4 Q: j tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] % S6 W# a8 G, i& V+ }; d. h
Fix some columns not sorting in aircraft data list
1 J: _6 [( k9 {) O" YFix display of a/c in convoy LCU on reinforcement screen
5 E7 H; k! O6 G+ ~6 x% G8 E7 K. ]Fix loss of national base on reinforcement screen (was defaulting to Aden*)
1 `" m. s7 U5 |# TTweak for reinforcement screen, filter out units with no arrival base by default
1 p0 A4 e3 @* S! j% uTweak AI forces when routing thru off-map bases; some extreme end-game conditions
8 M1 P; J7 b( C4 \Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) F7 b7 x9 I8 L, |Tweak to allow refuel in TF if tankers present even if below safe endurance level 1 k* }- Y" [5 V2 `, Z
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ) W6 M. ?9 S+ u: y3 ]
Tweak to force ships with no fuel to try to get some from TF ) B! ]! F( p9 Q5 x8 D- t
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  3 m, k3 J' f0 F7 K7 F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 [: `" A5 B8 D/ f! ]tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ ^. l1 d1 a* b8 J* x8 cfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ' ^5 N" B* S# {
Fix the overflow in base list due to unexpected AV 1 c8 i3 F4 s, L( g' t
Fix to show max torpedo in air hq if not a fragment & d' Y- i0 O) S& X1 L* c% }% v0 Z1 [
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
$ C; j5 A% K8 g0 _1 uFix plane upgrade at national base not checking base supply level
) W/ C5 F' Z! y* E0 T6 kTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛1 V$ |. U/ c0 W( M5 J$ Q
lala23159 发表于 2016-1-8 13:22
# \, a1 S8 a, p所有的链接请到置顶帖查找
3/04/2016: [1125.10]
& @$ S+ b+ `' f9 ^2 _Fix position in aircraft database list not being restored
* o4 |, b! m% [" v5 U! L  zTweak speed run-in to be consistent for missions where mission speed is set ( C- g5 B' u& o7 |1 p" x* B
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ) q7 Q. x$ i7 t6 a5 ^* I% r! ?
Fix for only ships actually firing AAA count to count towards experience
9 X( \3 w# F% v: L3 p[allow AI to use replenish air groups on land] ! B3 Y: G& n! Z3 W
Fix for ports with no potential to show 0 naval support/ shore parties # I- y4 Y; n' T) i7 g& A9 c
Fix to show balloon hit message in night phase air phase
4 r; U- J. r# F/ B9 t1 UFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a " ?6 `& u# u/ W- V8 Z
Fix underway replenishment not working if total rearm cost too big $ S$ I6 |9 r; z) H# _2 ~$ E
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
% }/ M/ @4 K& }! G3 SFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?- D  O) W/ q7 C
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
! C# Y( W0 n7 W( ]$ Phttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
3 ^" I$ K8 I* I: ^/ FFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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