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14/11/2015: [1125.6]
  r, V* ~+ G9 X. T* f+ m add 'back' button to database aircraft and ship list ; u' u% z1 c  q2 f0 g
fix ship repair screen that used ARD in calculations for all repair modes
% o- g+ S% x! L: U8 r, E fix device change on base capture by 'occupation' , K; E" z: H7 Y3 S( L" @6 T
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; M# `  _- J6 E! y! t
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
9 U+ V. B0 M& H4 s4 b added TOE name to the Army TOE screen
: A7 j, X: s' x' b fix 'major repair by large port' setting due needing major float to do major engine , l+ y( w6 f: T+ E
added ops message when ARD being used by ship for repairs 3 B$ v6 j/ z# l. P' g! \$ q
fix group list - level bomber selection correction at toplevel (base and list)
) C  p# f4 R) @% W2 Q# o& b  w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
/ m  L6 p9 G. x  G7 ^Fix some columns not sorting in aircraft data list
9 L% |: w( t0 w: @* NFix display of a/c in convoy LCU on reinforcement screen ) R5 G1 f$ u/ t; \0 |
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 8 p$ l* I& a; Z8 A/ N
Tweak for reinforcement screen, filter out units with no arrival base by default
# }* {" C2 N7 R# d: [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
# f7 M" Z6 X0 O" x6 B) V7 Q, ?+ OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
7 v0 _0 ?5 _3 t$ U, o, z/ PTweak to allow refuel in TF if tankers present even if below safe endurance level
/ {; }/ N" i* S6 E6 F/ J, AFix case where TF endurance may be 0 causing TF not to refuel other ships present
, a1 ?; m! [8 d, J2 i( o+ C/ @Tweak to force ships with no fuel to try to get some from TF
8 v8 x; g/ N3 G  x' IFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  . K6 N0 {5 ^. E7 ]8 ~% y4 j- }2 e2 A
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  8 Q; a# P: e6 V5 S" _2 w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 q5 x; {. K3 G8 X/ _# _7 g8 R1 a
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] # ^5 q6 y- C1 Z
Fix the overflow in base list due to unexpected AV 1 Q" c, T: Q, D9 l. A- W. Y
Fix to show max torpedo in air hq if not a fragment 0 p1 G% n- _+ A" o
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
! _( N; [0 ?5 |. Z: Y) ZFix plane upgrade at national base not checking base supply level
/ t# @( i' r/ A% [7 STweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. Z5 H, t3 O6 q& }
lala23159 发表于 2016-1-8 13:22
$ O% U! t1 L: @所有的链接请到置顶帖查找
3/04/2016: [1125.10] + ^: ?4 o$ w4 _# D& U% C' u9 N) U  b( b
Fix position in aircraft database list not being restored
, [& m! r  E8 X6 \$ aTweak speed run-in to be consistent for missions where mission speed is set
4 n! x' z1 Z5 i: @# `1 I' C7 vChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships + u1 j* m8 D: S. X; ^' L& M- T! d6 d# ~
Fix for only ships actually firing AAA count to count towards experience   J/ \/ |3 V; _/ h  i
[allow AI to use replenish air groups on land] - V# x4 Z. K) |* [$ B' _# Q9 {8 w; ]' {7 C
Fix for ports with no potential to show 0 naval support/ shore parties 0 Y! ?9 [% S4 \( T/ Y3 P
Fix to show balloon hit message in night phase air phase
7 j( e: ~1 O6 y- F4 VFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a / z$ Q" b, A0 B0 Q1 I
Fix underway replenishment not working if total rearm cost too big
. Y. s  a) V% e! \% h# wFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, u/ E# \. O; ?  A, C/ ]0 T& c2 rFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
* s0 _4 q% n2 m# {应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar9 D- @0 S5 O' O( L0 r+ C, [
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ) z! P4 S; Z; Z  g
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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