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14/11/2015: [1125.6] ; L% |+ \" [2 y( a3 ?  r
add 'back' button to database aircraft and ship list / g2 ~4 a) Z# F2 p- _
fix ship repair screen that used ARD in calculations for all repair modes
( ^6 x  @. L4 V- [/ `9 g fix device change on base capture by 'occupation'
+ h) G, C3 h$ c" n3 e8 N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( o" Y( R! s5 ^5 I& x- {' O
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
- e7 M& a$ c7 E2 D7 k added TOE name to the Army TOE screen ; m- a5 k( S3 B0 [8 R) h! F
fix 'major repair by large port' setting due needing major float to do major engine . @% J* d6 L) y% x. i
added ops message when ARD being used by ship for repairs " i5 d* d* r& K$ O3 z
fix group list - level bomber selection correction at toplevel (base and list)
- g! T/ L9 b+ _2 I' ~9 D9 c7 V! {( O tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 6 Y* \) o9 ]# Z4 I6 z9 t0 w
Fix some columns not sorting in aircraft data list
. g% J% K3 [- r7 NFix display of a/c in convoy LCU on reinforcement screen
  o' W! R' I9 HFix loss of national base on reinforcement screen (was defaulting to Aden*) - E- g" B) x+ [. T/ u4 B; @: V. L* q
Tweak for reinforcement screen, filter out units with no arrival base by default & i- `3 f, \1 q# @+ v) t7 |
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ! B( a4 e. x' D5 q& v* q  v
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
# u0 J8 f( S" N6 h  f. @, N: F# _Tweak to allow refuel in TF if tankers present even if below safe endurance level
/ b1 u1 l" d5 @Fix case where TF endurance may be 0 causing TF not to refuel other ships present
5 g8 Z0 n. g' _' fTweak to force ships with no fuel to try to get some from TF 2 d) p; E, ]( |# l, n
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / {$ b+ N3 `/ _8 q
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, H/ F2 T- Z6 h/ [tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
0 P. S8 _5 c8 E  Jfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % H" s8 Z. }- o* |
Fix the overflow in base list due to unexpected AV 8 _* D+ q5 L7 k. W
Fix to show max torpedo in air hq if not a fragment ( t- O" C9 I; ?5 P0 M$ [% a
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
* S5 l$ A1 Y# _; ?# }1 JFix plane upgrade at national base not checking base supply level ) h$ B$ V& g# e/ ]% e$ g* K
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
  X4 P) f: U7 r4 u1 @4 v4 }lala23159 发表于 2016-1-8 13:22
: J7 b$ H! D5 \' N$ r所有的链接请到置顶帖查找
3/04/2016: [1125.10]
% b' U' Q$ s# k+ ^# y/ p' ~0 FFix position in aircraft database list not being restored 1 B7 W6 i4 i/ Y# L
Tweak speed run-in to be consistent for missions where mission speed is set
% Q! D+ l6 n* kChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
7 g' o" Z; L$ L2 c8 j* LFix for only ships actually firing AAA count to count towards experience 5 m$ v$ [" K, G! T- e
[allow AI to use replenish air groups on land] , l# k# R; Q9 [5 t- C
Fix for ports with no potential to show 0 naval support/ shore parties
% I$ V( q- a! ]! @1 t& }Fix to show balloon hit message in night phase air phase
3 P3 _" J+ N( \* c9 lFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
) \' }1 I' A  mFix underway replenishment not working if total rearm cost too big ! @! P2 ?" w* Y: r
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
/ O1 Y- A# u  N; ^, H3 B1 uFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?9 O4 m9 H3 b: z) Y. ^' G& J% ^
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar  g+ ?( l3 T1 G. P7 Y
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" z$ u* J5 m. ?2 P" N; H/ f5 Q& FFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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