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14/11/2015: [1125.6] / I9 t. @: o3 K( O  o' \
add 'back' button to database aircraft and ship list
! x: D0 i  d- @ fix ship repair screen that used ARD in calculations for all repair modes
( [# v0 }% b7 B) D# \ fix device change on base capture by 'occupation'
7 q$ `9 f% ]$ v+ C# x$ l5 | change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 Z8 U& R: e* F3 Y9 O
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
3 [0 z/ Q0 d* [ added TOE name to the Army TOE screen 2 ^" {7 B" K/ H$ R
fix 'major repair by large port' setting due needing major float to do major engine ' A" L4 Z# V$ ?. q0 }; D
added ops message when ARD being used by ship for repairs 3 c9 v9 m" E8 K! e/ J/ e
fix group list - level bomber selection correction at toplevel (base and list) ! e; r% E# u+ _
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
. @$ k  v/ M( M; fFix some columns not sorting in aircraft data list
. y$ z( v$ m5 CFix display of a/c in convoy LCU on reinforcement screen 2 j3 T: Z1 u' D2 k& c
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
; G1 R4 u4 s# y  f# O4 K; S0 V" C" oTweak for reinforcement screen, filter out units with no arrival base by default
9 j  S5 L2 x) c7 W3 R* k+ y) _Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 N4 f! Y" e: p
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! w/ {8 R" ~) ^. @; e; _8 `" C/ o
Tweak to allow refuel in TF if tankers present even if below safe endurance level
0 K% S5 N( G, u- n: t5 F! KFix case where TF endurance may be 0 causing TF not to refuel other ships present ' C2 I; p) o. `: v: h
Tweak to force ships with no fuel to try to get some from TF : S& z$ C* Q( N- y* t7 H
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 `9 I1 C4 E7 ~$ w  P5 y4 k  Ffix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
# ^0 W! B5 q$ S+ [( Ftweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 t, h5 i1 |# _6 p7 T7 R
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % `" j: C" T  |' W, E
Fix the overflow in base list due to unexpected AV 6 p, k5 A6 j  R  d
Fix to show max torpedo in air hq if not a fragment % B+ e, l0 @; n4 j5 S
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
$ E! M1 n$ G( HFix plane upgrade at national base not checking base supply level
# ^- e+ Z7 O5 O' aTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
7 x" k0 e& {" vlala23159 发表于 2016-1-8 13:22
: r8 s( M/ m. Z: B  P7 O5 c
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
* ?9 H$ G, a8 ^& Q- M- q7 WFix position in aircraft database list not being restored - R7 }: W- T2 }1 ]) S9 u& t
Tweak speed run-in to be consistent for missions where mission speed is set " f. k3 V2 K9 p
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
: d& W1 Y4 F: V" wFix for only ships actually firing AAA count to count towards experience 6 c7 t& c  v* q/ Y4 R) d+ y6 J' `
[allow AI to use replenish air groups on land]
) e% J6 \4 [2 p2 yFix for ports with no potential to show 0 naval support/ shore parties ) l! f" D& |( |& {
Fix to show balloon hit message in night phase air phase ( o' {+ m" ~! k+ N. a+ q
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 0 f: I8 q! n1 {6 {- @( `3 e1 g
Fix underway replenishment not working if total rearm cost too big
3 a$ o4 A8 C) O1 E; [9 _8 }* W! aFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
  j& v+ f  y! E7 Y  ~Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
1 r6 C$ S5 P& y- ^8 V2 ?8 S应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
$ ~7 G. x0 V) Y, h7 C* m4 q; d; whttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
. k6 D- y$ ]/ Y$ P( I5 T6 \; QFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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