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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
' z- R$ x$ v+ @Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 9 O1 S5 ~6 w% e4 x
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
) N6 u; q$ K, z5 XFixed non-base disbanding of LCUs
6 |8 C- W" G: r! p0 RFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
% ?9 `. {8 y+ z8 ZSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ' {- x/ j! E# [, C  D6 \
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
& z, n8 |" R  p" e& KPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex ) _" u) \7 H1 u. U; e3 T, H" M
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
! e3 M! Z7 X- I/ [- p/ MRestricted filter on Unit list for 'change all on list ..' not working # ]$ L3 C: S9 u  _: P+ @2 K, l- E
Don't show TF to enemy player (in case it happens) " R- x2 J9 l( `% `( c
Troop/supply unload at friendly 'dot' base
5 @: O, S& i1 `% e1 h, gAI swapping aircraft to different nationalities $ l% L+ P2 N5 \* F
Pilot training HI expenditure not set in some cases
% p4 l2 Q8 z3 B22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
7 {, y  `+ |$ o1 n) }4 t1 P  JShow Electronics data in in-game database view
* o( K; F2 m; d0 e( S) j. J( P: yDisbanding VS group when not returning wasn't merged : X% f6 P+ f* W; t" {9 M/ g
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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