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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 8 b2 {. \0 ?, k. r* k
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
+ s6 M- |7 W" s: {9 P2 ZAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
. g, `* g# P9 |) t3 \, ]Fixed non-base disbanding of LCUs - o$ {, F/ d/ m1 a7 H, T1 a
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 0 X+ f0 [2 e8 C4 r$ M: P! a1 ?2 x
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 7 ?. a1 [1 C- l- N& u/ Q
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 6 m% i. u7 A9 d3 ~1 R, w7 g
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex ) ^- V# Q9 D, n' ~6 B* W
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
! X/ f8 M5 U1 b9 P( tRestricted filter on Unit list for 'change all on list ..' not working 3 W% P$ }+ s6 h: |1 y5 o
Don't show TF to enemy player (in case it happens)
7 C8 V$ N% n2 a4 D8 y& T8 C2 UTroop/supply unload at friendly 'dot' base ! V  x# K* o* \' H/ M  i. D1 q
AI swapping aircraft to different nationalities
" D' u1 N( T( R! gPilot training HI expenditure not set in some cases : r0 s% B7 g+ W7 M1 y. F; b
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display . N0 W% D% x3 P9 j/ ]( z! ]
Show Electronics data in in-game database view $ p& y, Z/ N  S% r
Disbanding VS group when not returning wasn't merged 7 D- @$ W0 x. W5 m
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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