返回列表 回复 发帖
2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 2 S6 n* P% `% L( K3 V
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 8 M5 h6 Y: x$ w4 b* y7 A$ g+ e6 @
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
1 O6 p/ r! D4 p! ?Fixed non-base disbanding of LCUs
3 l6 B8 d3 w& w: K5 h% G+ [Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font : W+ Q0 p4 ?& z( \5 J3 o
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
1 d' I0 W0 W, j" I' t9 KDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
0 P2 Y3 h$ X4 j8 v6 VPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
7 d$ w  {- k; M& O* TRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
- A1 ~1 R) ]1 PRestricted filter on Unit list for 'change all on list ..' not working
% [# s8 a3 j+ W1 i. D" l+ N2 bDon't show TF to enemy player (in case it happens)
7 z& Z7 k, `8 GTroop/supply unload at friendly 'dot' base
# ?+ g% n0 J9 M: ]* V0 gAI swapping aircraft to different nationalities 0 I; ~' Q2 J( X
Pilot training HI expenditure not set in some cases 4 y( b4 i+ k% K( o2 l2 O
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
3 M) l% B! W) P+ H6 g) o) @, LShow Electronics data in in-game database view
7 n4 n& P3 n" JDisbanding VS group when not returning wasn't merged - I! l$ E3 y$ N5 D8 G4 _/ G+ f
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
返回列表