20/03/13: 1123f - Direct move fix last patch broke scenario start move setup ' ^5 {6 S# I' @; U
Missing seaplane expenditure on repair attempts $ l" G8 o* R" u: x
Correct TF patrol issue when no destination hex . k( F7 `4 a* f: D& z6 X3 k! E
Bug in activating barge that could disband random TF (DCB)
1 c) q+ N5 a+ y5 `: d. vAbility to change combat/strat mode in Load TF screen / _: P# }8 i7 X, p5 H
Aligned unit type and suffix to match - causing some strange results being wrong
- n; {% J, J# ELow endurance ships not always using fuel for small moves
0 N# j, M, c" V- p/ j5 r* A. LSome ships with system damage excluded from autobuild TFs
' M" d# `3 g& v4 h5 \# ^4 mSome liquid capacity not used on xAK type ships 0 A. V, J+ g1 T4 |; s
Allow carrier based groups to pick out of range city attack. Inline with port/af attack / ]0 X! Z, R, M
Stop multiple combats where more than 500 units in a stack |