20/03/13: 1123f - Direct move fix last patch broke scenario start move setup ! @7 a2 P: m: I9 E/ h
Missing seaplane expenditure on repair attempts
: B* b& }2 g6 M1 @, z, y# OCorrect TF patrol issue when no destination hex $ E7 h u3 O0 v- v, W
Bug in activating barge that could disband random TF (DCB)
W0 |/ Z# a$ `) F1 v% `2 e# |Ability to change combat/strat mode in Load TF screen * R T9 t0 m7 f* L& A; B
Aligned unit type and suffix to match - causing some strange results being wrong
2 b# f( l. P' G$ a/ Y6 b% cLow endurance ships not always using fuel for small moves
2 }2 Q2 A! N- ESome ships with system damage excluded from autobuild TFs 0 b7 c2 N7 j7 X0 a
Some liquid capacity not used on xAK type ships
( M% o8 E& i3 K8 l5 @) JAllow carrier based groups to pick out of range city attack. Inline with port/af attack # p3 |3 I" I% F6 B: v, ?
Stop multiple combats where more than 500 units in a stack |