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18/04/2014: 1123x5
% i. V9 b! `4 n, kFixed Forming TF in base with large ships does not undock TF.
& M& t; X5 O. @- P! s3 JFixed Corrected replacement delay when rebuilding split air groups.
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7 u. A9 [5 N, S# n3 a8 |" h03/05/2014: 1123x6
( c8 H5 _$ V; Y, C  Q' g  y8 rChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
% \7 ]2 ?2 _% Z7 q; g; YChanged Add option to activate pilots in a group
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3 C' T6 y, Z+ Z# t4 |( U! n) {6 t18/05/2014: 1123x7 8 m9 t& }6 ^# S5 L$ U# A& }/ G
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" n3 w; W' H. @6 [3 D8 \Fixed Potential to only service 150 mines if more than one ACM present
5 ]9 `( v# S( E1 e, z! D) JAdded message when LCU can't march directly to a hex
0 Z% {: c% R2 w" K  pAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; B7 D0 v+ }6 W: W# y# s8 zAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) + U+ X7 M) H* J
Modified ACM to use the ship’s endurance/fuel rather than port fuel
% h* k4 ]" T5 ^; }) {% oUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. # ?, y2 q4 |: Y+ t$ A
Added air groups filter to loading TF screen, and made items not selectable if filter is off
, V0 z1 d# ~4 ?3 }Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
( K' J5 r4 y- [( ]Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / ?& }7 n( R6 C+ v
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 2 e$ M( T" x: Q" H  \
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 6 O6 ?, {, w0 O0 h7 X- ?+ p
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
' M5 c2 ?  [) `* N4 P/ e9 ZAir attacks against TF with many small craft improved as game tended to go after only one of them.
: _8 T7 O5 R( ~4 Y2 A( u2 GCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. * C7 p7 h. _0 x) Z( L1 S
Correct hex control value if hexside is not truly 'blocked' . T+ S  d9 H& z  s
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex $ l6 a7 i7 g! y
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex - I* d  y; ^* C+ w0 U
26/09/2015: ) v: h/ S! ?/ O$ a2 h' C
Fix case where surrounded units disappearing without VPs 4 Z+ X& _2 i) ~1 E* J( q- g( j
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ; n/ O  {; ?# ^
补丁见置顶帖
1125c
& @0 h7 l* p% y& z' h. p02/10/2015:
- a; ?0 Z' a+ u* d' N1 [' D" ~Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] $ @3 K& a+ _5 r6 ^! f
add 'back' button to database aircraft and ship list $ G% z7 I+ U7 c9 q2 \
fix ship repair screen that used ARD in calculations for all repair modes
+ A$ ?0 w2 d1 H3 _9 m: e/ N4 `, f: K fix device change on base capture by 'occupation'
# `; H9 i; X( l/ J7 Y# S" h0 h6 V1 l7 E change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON / r' d+ n& w5 L2 t/ P7 S1 p
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ) ]) L0 O; F4 u* x5 S
added TOE name to the Army TOE screen ; Y4 Y, q5 m& _
fix 'major repair by large port' setting due needing major float to do major engine
% e$ c* p. V% R$ f" ^# k5 i# ] added ops message when ARD being used by ship for repairs * X  t  R* e8 N- S; \1 ~
fix group list - level bomber selection correction at toplevel (base and list) 0 q7 A" }, c8 g, J
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 2 G- s. }0 L8 w0 [) _3 @
Fix some columns not sorting in aircraft data list , `* W6 }6 [- U( D- ^$ {
Fix display of a/c in convoy LCU on reinforcement screen
1 Z7 \  C4 y5 ^. T# Z4 IFix loss of national base on reinforcement screen (was defaulting to Aden*) 3 B- ]! e8 _  n0 X
Tweak for reinforcement screen, filter out units with no arrival base by default
& p: p$ M4 j0 S* V' RTweak AI forces when routing thru off-map bases; some extreme end-game conditions & Q- S. z) v. `" g6 j$ h, {: t- J
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) . W, ?  \% |7 T$ Q" U
Tweak to allow refuel in TF if tankers present even if below safe endurance level
. t8 _7 ?5 L  h2 n1 Z, MFix case where TF endurance may be 0 causing TF not to refuel other ships present 4 @1 q  }1 p8 w1 R$ f- L7 i1 Q# j
Tweak to force ships with no fuel to try to get some from TF 4 E; j$ P& U  W0 e$ V! O
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 u# y; X6 |: Z& `fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' @/ R* n  |0 T$ W
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
" @8 l3 w) ?3 ~& Z$ F7 cfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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