返回列表 回复 发帖
18/04/2014: 1123x5 5 z, b' y7 E9 A+ y; N6 W. W2 x3 c+ V
Fixed Forming TF in base with large ships does not undock TF. 7 m& Z1 `1 p! W6 N6 _, y
Fixed Corrected replacement delay when rebuilding split air groups.
.+ `/ s$ @. x  m$ [1 `, w9 H
03/05/2014: 1123x6
3 m( o" P4 k- F) }! r" _3 DChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
! v" D1 Y2 M+ B- OChanged Add option to activate pilots in a group
.3 s0 E  i8 Z* Q% h
18/05/2014: 1123x7
" M! S. X1 t& AFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
2 ?7 g( R( R/ s$ U- N/ N7 sFixed Potential to only service 150 mines if more than one ACM present ) W- w+ T$ ~. {
Added message when LCU can't march directly to a hex
1 M% U# E$ D8 p5 J- ^7 IAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
* G+ f  S5 q1 C" c, RAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 1 {! W& _# W$ i
Modified ACM to use the ship’s endurance/fuel rather than port fuel # t. E$ T0 H9 r/ c
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ' Z9 P7 A" J6 M3 o  g
Added air groups filter to loading TF screen, and made items not selectable if filter is off + J8 z6 i- O# C8 p
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 3 h" W+ A% S8 H8 k3 o& y
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ; g" @: e; @# O- t5 ~
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
5 F8 M( f' W% t5 h' }5 wChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
+ H% H. y7 m% tChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
2 C- h$ O( z$ r% ]7 i: l9 V0 _Air attacks against TF with many small craft improved as game tended to go after only one of them.
& t4 M/ O/ Y' lCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
. J" E& f' D5 X% JCorrect hex control value if hexside is not truly 'blocked'
; ]5 W: K' P  g) _, sFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
3 |$ t. g0 X: f: g( \; UFix rare case where the highest TF# was not allowed to form new TFs when alone in hex ! C9 s, L% K; i3 R1 A) E) S
26/09/2015: 5 J! V. ?2 ~- s: k% ~
Fix case where surrounded units disappearing without VPs & T* n$ U# [; F; V( j. F9 [
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
9 x8 ]. C3 q3 h8 C补丁见置顶帖
1125c
3 b% J" E7 c& x% y$ I6 k: u- i02/10/2015: ' }; u  t; B8 k5 D& `( I: q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] % \- d$ S% ?" B9 x& ]+ F
add 'back' button to database aircraft and ship list
  B( B# L5 P/ I. e6 S" R3 T fix ship repair screen that used ARD in calculations for all repair modes
5 \- ]1 F9 ]$ Q- F- y: T fix device change on base capture by 'occupation'
) v! e. v  u) U8 \9 s/ w/ ^: M change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % k4 E6 o* H- s6 f) \; u$ \
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 i# q& s% a# S( e9 c& Q
added TOE name to the Army TOE screen
7 h( J+ u) U" F# [* r( s, [! V fix 'major repair by large port' setting due needing major float to do major engine
6 u  \$ b& E/ Z* i added ops message when ARD being used by ship for repairs $ T8 i: k  c2 z, i; d1 D' C6 _9 h
fix group list - level bomber selection correction at toplevel (base and list) 1 G1 a6 y, `7 ^1 a( u
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
4 W3 X2 |! _2 {$ T5 }* vFix some columns not sorting in aircraft data list 6 Y" }5 ?# J2 s; b
Fix display of a/c in convoy LCU on reinforcement screen - v- o1 o1 [7 R- T
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 5 C5 H5 l9 A4 F+ ]& v5 s
Tweak for reinforcement screen, filter out units with no arrival base by default : I1 l' C% x  n* B' ~  P- w$ ?* [
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 L( M$ s2 y* `; {" f  s: G' ^
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ w" s  _. n" w0 q1 ATweak to allow refuel in TF if tankers present even if below safe endurance level # |4 z" h' c3 F+ }
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
; d0 L5 G3 \; }8 p0 {Tweak to force ships with no fuel to try to get some from TF
6 B* R# N* M7 u% LFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
/ ?: n3 B) a7 G3 H5 F3 m; }fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF    t  `+ d* _" {5 {" w/ H9 o
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  - q* |5 \8 g$ d& g# z' y
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表