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18/04/2014: 1123x5
( ~; x. ]/ Z3 D: w4 O( ]: ZFixed Forming TF in base with large ships does not undock TF.
. O0 U2 t# O; T& v" m* [7 iFixed Corrected replacement delay when rebuilding split air groups.
.7 \$ Z& b# z! g* l
03/05/2014: 1123x6
$ b# z" K7 \! o* q( GChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
, {2 [0 H. w( \3 P& X0 g, q- UChanged Add option to activate pilots in a group
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/ c; V! ?. f9 H' H  p/ `18/05/2014: 1123x7 ( K% P# S% {" D6 D+ k1 O1 d
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 / r  Q$ Q; A* L6 a. @4 Q  a" h
Fixed Potential to only service 150 mines if more than one ACM present 8 Q( S: _8 e; e& {, [' n
Added message when LCU can't march directly to a hex
6 I0 V; x2 J- N' A, ZAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
) c; q% R( D4 A, c" t7 JAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
- C/ |* i- w% i, R+ u0 l6 ]; JModified ACM to use the ship’s endurance/fuel rather than port fuel 0 j6 `' b% K* @4 k
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
) O* U' |- U! WAdded air groups filter to loading TF screen, and made items not selectable if filter is off % D* R* D6 z" k. |. ~
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 " E4 h: B6 M7 N+ Q9 @; p
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. + ?$ }- B& p; d# i
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 l- t6 Y6 o. m- vChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
5 ?+ d2 L" ^" k. p$ D% \/ }Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
5 z  D0 m' }( [9 D' c+ r5 wAir attacks against TF with many small craft improved as game tended to go after only one of them.
' R; T  N" u4 a0 ?9 iCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
5 n) Z& M+ i: n) X1 jCorrect hex control value if hexside is not truly 'blocked' + o3 _  }% `! r
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
" B) n4 `2 M7 WFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
+ k. w9 q8 p* w. x. f6 B4 i26/09/2015:
: _; d0 D0 v  i- f+ s% nFix case where surrounded units disappearing without VPs   [+ ~3 d1 v9 g  ]8 `3 F
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) : S3 e6 Y! ~; e$ g' V3 q; v
补丁见置顶帖
1125c
! ]$ x- A5 _5 ]8 k8 x" e3 T! B02/10/2015: ( o* q) ]- \$ c$ H( u  D
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]   H  T1 c: k7 L# I- ^7 S
add 'back' button to database aircraft and ship list
, e1 @" e2 z+ ` fix ship repair screen that used ARD in calculations for all repair modes
$ _4 M0 h7 ~% ?" Y# \ fix device change on base capture by 'occupation' , ]+ d) @6 l0 |# q7 l+ ^  ?
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON + B9 j) w* f. ^
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 2 B5 a9 x8 B( \1 j
added TOE name to the Army TOE screen , q, S, d0 }7 O
fix 'major repair by large port' setting due needing major float to do major engine
4 b6 y  p4 N3 ]3 G) z: t added ops message when ARD being used by ship for repairs
% _5 h; X3 H9 O0 g fix group list - level bomber selection correction at toplevel (base and list) - `/ P1 G8 O. k
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( k" v# n- Q3 e: U5 B& }: [Fix some columns not sorting in aircraft data list
, I8 j3 X: g. XFix display of a/c in convoy LCU on reinforcement screen ! X/ W9 |. }* g6 E# H7 @6 G& S
Fix loss of national base on reinforcement screen (was defaulting to Aden*) + p$ [) i4 k. n6 X( e# W% J7 P- k
Tweak for reinforcement screen, filter out units with no arrival base by default
& Y) ^4 h1 r/ S+ X' Z# ?1 CTweak AI forces when routing thru off-map bases; some extreme end-game conditions ' z' y% f5 D" p! X
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
. v) {  W) l1 y5 MTweak to allow refuel in TF if tankers present even if below safe endurance level 4 F( q+ B/ v  K7 M: U& k
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ( q5 b/ K1 x- P7 S& @
Tweak to force ships with no fuel to try to get some from TF % R  R6 T- p7 x) i5 r: p
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ( t" K$ X' n# }+ d, ?! r. |
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
5 H% B1 L2 o1 s2 dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
4 D: k' ]7 S4 w4 N- ?0 l; V/ r- Afix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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