返回列表 回复 发帖
18/04/2014: 1123x5
0 n7 C/ h6 G( M4 SFixed Forming TF in base with large ships does not undock TF. . X: d+ X6 k1 i& n2 U" z$ ~
Fixed Corrected replacement delay when rebuilding split air groups.
.4 G, _- p5 |& v/ n
03/05/2014: 1123x6
2 A, U: J% ?# v1 [, g3 `Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
7 z8 P6 s; V. ]+ P2 }Changed Add option to activate pilots in a group
.
( i% _( D8 i  L1 n18/05/2014: 1123x7
" q. r3 M1 v# [% U: I3 Y* v3 HFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 $ i+ L! J% e$ b' j
Fixed Potential to only service 150 mines if more than one ACM present ( ~6 Y$ M6 l4 N* d( o
Added message when LCU can't march directly to a hex
$ T+ `8 p2 `/ s7 o: ~; A: AAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. : |& v+ A7 ]" {; O$ N
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) - B5 ?5 W3 k1 U  C; }
Modified ACM to use the ship’s endurance/fuel rather than port fuel
& ]+ o  N$ g- ZUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " U; s7 \) {* @* Q2 g- w, ]4 J
Added air groups filter to loading TF screen, and made items not selectable if filter is off
1 G$ k9 ]" i; }+ i0 _3 yFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 " O! J# G3 ?: U5 P( i9 h. M, o
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 0 V* ^5 H# s) G) W& x% u
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ' h* k& R* U; L! e
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo * e4 y  }4 ]( b: Z8 c, X
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
9 X6 R: ~9 V9 B1 \Air attacks against TF with many small craft improved as game tended to go after only one of them.
/ m$ |* c' F% XCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
% q1 Z) [) P9 c4 LCorrect hex control value if hexside is not truly 'blocked'
4 T5 A- e% X4 R; P$ HFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
( `$ Z% y8 x; [4 oFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 0 ^# n0 Z8 l# W
26/09/2015:
2 [9 z6 P! c! y8 a4 y$ B) G: lFix case where surrounded units disappearing without VPs
0 Y* C2 F5 B! H+ I4 \. P. i& IFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) # T8 t8 O8 C! G
补丁见置顶帖
1125c9 a9 S1 f) a2 ~# Z; C8 _! B4 M* X
02/10/2015: $ `1 K  \) N9 ~0 o: A
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
9 e- ^$ O! G+ |6 \  ~ add 'back' button to database aircraft and ship list , A  m+ E& T) @& j0 H
fix ship repair screen that used ARD in calculations for all repair modes 2 R3 F- m/ D- u1 L; R" N2 u! y
fix device change on base capture by 'occupation' # B8 n  k3 `. u1 J' N& _( j2 b( P
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) q3 {2 E4 e! q0 }: Q9 F5 b [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 1 d/ _& ~* P0 A  k9 j6 B- i6 S
added TOE name to the Army TOE screen
" A. Q: H5 P, \3 P fix 'major repair by large port' setting due needing major float to do major engine
" g5 q! w  Q) A1 E6 U added ops message when ARD being used by ship for repairs
1 Y/ R# x$ X4 [8 c/ A: I fix group list - level bomber selection correction at toplevel (base and list)
0 E# j! R# f9 K: S5 H+ B" h tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 1 w5 ~, C9 j4 I6 }$ j: q6 U
Fix some columns not sorting in aircraft data list
& h* D! H7 V$ V6 xFix display of a/c in convoy LCU on reinforcement screen
9 X  ]3 z; n/ k; k; KFix loss of national base on reinforcement screen (was defaulting to Aden*) % i& {2 P7 O6 d# j, p6 i
Tweak for reinforcement screen, filter out units with no arrival base by default 0 G! u/ U# X/ [- y
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions - x6 s0 H7 H' r
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& x4 F$ U3 ^! u& m. ?: O4 |. g6 g, dTweak to allow refuel in TF if tankers present even if below safe endurance level
* B' ^  a% \. Z+ s2 lFix case where TF endurance may be 0 causing TF not to refuel other ships present
, e8 g( F% G+ e5 ~/ s  N5 KTweak to force ships with no fuel to try to get some from TF
: ]' N; s1 E( p- S- E, |. H% Y9 j9 EFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  * f; W5 I$ @* j& F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' h+ `; B1 E0 Y$ u1 M' ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  1 w5 [/ P; Z0 k8 _# \: Q1 T# y
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表