返回列表 回复 发帖
18/04/2014: 1123x5 % ]3 F4 y; \* X# C$ o# [$ }
Fixed Forming TF in base with large ships does not undock TF. : W0 B" L1 u! P
Fixed Corrected replacement delay when rebuilding split air groups.
.3 X, k5 B" D$ W: {$ a
03/05/2014: 1123x6 9 D/ `  Z) M* Q( k4 J: Y
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
7 ^$ f8 z: o; `8 SChanged Add option to activate pilots in a group
.
8 K* |7 m1 G& ^1 }5 h- t- r/ g5 G18/05/2014: 1123x7
( S. K/ f( J) P1 H1 d0 ?Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 H0 E, L+ \& Z7 I' ?+ u% _Fixed Potential to only service 150 mines if more than one ACM present
$ Z2 p0 ~. C4 W* t1 z( T1 zAdded message when LCU can't march directly to a hex " e9 \9 W( i( }# b6 i0 [
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
  p* d% e$ _! y! AAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 2 r; o. M4 }1 |
Modified ACM to use the ship’s endurance/fuel rather than port fuel 5 n! D2 ^" l. n  m- e
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. * q' P% \3 V0 }5 L0 M! E' h4 U/ ~
Added air groups filter to loading TF screen, and made items not selectable if filter is off 9 Y" V  v8 V- f( q/ ?
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ( T- `3 n3 V" }
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
$ r8 ~) p5 n$ F2 H8 M0 l/ k# }- c4 rFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
" A- `( M# I. ^$ m0 W) K( |9 c6 uChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ! P. H" H9 K3 i* C3 e
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
. L5 {& {  ~- w/ y# N" R* ZAir attacks against TF with many small craft improved as game tended to go after only one of them.
$ H' O4 ~6 ~* i; A2 q: P" \9 fCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
! u/ [$ c& R0 MCorrect hex control value if hexside is not truly 'blocked' 4 F5 g/ Z3 M3 Z- f1 j
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 1 I& S- I& ~5 T2 H! K3 [' D; Y: `
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
2 [" S9 v. U; o) W26/09/2015:
8 O! V3 x6 L7 J# TFix case where surrounded units disappearing without VPs
: F- u0 y* T) a& g' JFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ' G9 e9 Q7 g& ?# a1 P  x
补丁见置顶帖
1125c
' F% T. S# N' k  t02/10/2015:
; h: `& L2 P! W* c0 T! @# [Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] / m4 r6 ~8 ^6 q3 F4 }# Q& {
add 'back' button to database aircraft and ship list ) v4 m: D3 R. H8 ^) }% W
fix ship repair screen that used ARD in calculations for all repair modes
0 I" s6 I( \3 `1 S fix device change on base capture by 'occupation'
9 E& d, l/ i0 x/ Q change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# J  E# Q/ f! \. p  \) _5 p [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
2 C5 @9 J4 ]1 J, M added TOE name to the Army TOE screen ( K4 I# _7 I3 i  G. G
fix 'major repair by large port' setting due needing major float to do major engine ) e7 A# x/ Q4 s* c0 |
added ops message when ARD being used by ship for repairs
0 U  F2 E+ ]6 J' W fix group list - level bomber selection correction at toplevel (base and list)
4 B/ o; l; P) P" F: W( |% d% q tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
! `5 x- E! p& d7 g' uFix some columns not sorting in aircraft data list
1 F- K( E: w( Y$ ?9 j4 P9 PFix display of a/c in convoy LCU on reinforcement screen
- G8 e  K. W( M0 _Fix loss of national base on reinforcement screen (was defaulting to Aden*)
+ @$ [* o% v( \Tweak for reinforcement screen, filter out units with no arrival base by default . F) [" o& k4 _* r
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 C$ q, v8 d5 \* u0 vFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
$ h9 @+ f! W6 w, `3 k/ w/ k% OTweak to allow refuel in TF if tankers present even if below safe endurance level - n; D7 @9 Z$ X( S% s
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
: k, s+ [. f  H7 YTweak to force ships with no fuel to try to get some from TF
+ o: j7 K' N' u4 P# ~  zFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' `/ p, p: m2 l1 a$ O( ^2 k1 v
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( s# }1 _+ l$ J3 \8 G/ D: P
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 a4 Q+ g( Y6 B$ D  Z
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表