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18/04/2014: 1123x5
+ @* Q& s! ?# N. j! o$ EFixed Forming TF in base with large ships does not undock TF.
, h/ y" G: D* p: _3 _3 zFixed Corrected replacement delay when rebuilding split air groups.
.. V7 \) D5 n2 Q4 ^
03/05/2014: 1123x6
  D3 P# n; E. G$ {: QChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ( [4 z& G, E0 D3 J
Changed Add option to activate pilots in a group
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' F# _1 l6 Q( [$ F& ]18/05/2014: 1123x7
3 a# \: m- H* [Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
% B; z! C7 Q# g( e& ?; ?5 @, |) UFixed Potential to only service 150 mines if more than one ACM present
$ W. V  X) T% B% B( ?Added message when LCU can't march directly to a hex
# M* O  v4 m% \- NAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + R- y! {- q' _7 Y
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ( q8 {& s; {& o
Modified ACM to use the ship’s endurance/fuel rather than port fuel   Y4 F/ F8 ]; ~" i
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. / B8 o9 X2 A) S$ }; W
Added air groups filter to loading TF screen, and made items not selectable if filter is off
) R# O0 Y6 _( X' m1 dFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
. A5 i  X; c1 X! M1 e8 QFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / r7 K- Q! g* ~+ i! O$ G. V% Q9 z
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 " u$ c" i: g* y: ]* H: I2 n
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ' A( d- `" z0 Y' S& F2 ], a
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
! M9 I: B0 Y) @7 w0 hAir attacks against TF with many small craft improved as game tended to go after only one of them. 4 ~' N4 [. L2 O
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. , Q! E$ e+ [* I/ [7 l
Correct hex control value if hexside is not truly 'blocked' 8 ^7 F: M8 _+ J8 C; I' b
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
8 S" \4 T& _* w* I4 \Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 I9 B2 m; z. `+ s7 p/ z26/09/2015: * z9 b6 [9 y  c. L
Fix case where surrounded units disappearing without VPs % A: |% {% V) U0 V2 }: v. ]/ m) i
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  m' w8 W1 s* o6 f补丁见置顶帖
1125c0 E; x6 P$ A( Q3 k6 t8 q& z" k2 P% q
02/10/2015:
5 J: S. @6 r  v* V3 _, _4 A6 rFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ! e2 z  X# v. H, {! |% ^0 D% Z* A& i# j
add 'back' button to database aircraft and ship list + x( K. Z: D: l$ F/ e
fix ship repair screen that used ARD in calculations for all repair modes * J7 P- f% I  f# u$ B( K
fix device change on base capture by 'occupation'
, W2 Q2 P7 D: ^5 D7 y! q/ E change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
: C$ T. z2 Y' r. a0 e [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 y9 j) I$ g8 l$ [ added TOE name to the Army TOE screen 3 i2 n0 z% m: f. y& S- `2 c
fix 'major repair by large port' setting due needing major float to do major engine
- w$ P! ^  @8 w added ops message when ARD being used by ship for repairs , _8 A( w+ v+ y' Z' _8 C8 O2 ]# |
fix group list - level bomber selection correction at toplevel (base and list) 0 E- d( V. U7 }2 H  z) q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]   V" R- J0 V1 P+ J2 X
Fix some columns not sorting in aircraft data list 3 X4 C* ]) T. P0 U* d/ N) c" k) [
Fix display of a/c in convoy LCU on reinforcement screen 3 f8 \$ A7 n9 z
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
, `0 V( g) C9 R( ~+ S. QTweak for reinforcement screen, filter out units with no arrival base by default ) C) {. {8 p: k/ A3 O
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions - b6 O4 Q: s' d% j3 o0 x  _0 f
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ( K1 H8 n) M: F2 z
Tweak to allow refuel in TF if tankers present even if below safe endurance level
2 M$ L( [% j8 _) pFix case where TF endurance may be 0 causing TF not to refuel other ships present
: Y5 f7 ?$ L( k: |# xTweak to force ships with no fuel to try to get some from TF
: c0 f. T  K7 PFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  " W( H# z# k3 b; D2 J2 {! Y2 G2 F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  / R6 {6 p- o, N& K4 F- T, i: u
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. h. J7 _2 n: g" w+ V! Zfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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