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14/11/2015: [1125.6] " S9 p( n7 B" q* D3 g6 V) z# Y6 Z, Y0 G
add 'back' button to database aircraft and ship list 7 [$ S8 S& o# ~$ b4 R1 @4 I; I& t
fix ship repair screen that used ARD in calculations for all repair modes : X( c: n0 L! Y% A% f
fix device change on base capture by 'occupation' 5 j6 D! y) P* y  E7 F' [% ?
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ) B  `& f/ ^5 `5 ~; O/ E: L: P
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 V9 g. l$ k7 \2 W% [. a3 h, J added TOE name to the Army TOE screen 0 n1 m& \) y/ G5 K8 H
fix 'major repair by large port' setting due needing major float to do major engine
! M0 d4 n. c5 Z: j0 \ added ops message when ARD being used by ship for repairs
, A. U" J1 p3 A# } fix group list - level bomber selection correction at toplevel (base and list) 6 _8 g6 E) P5 U! ~
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] / d2 s. d% \4 T  `; D
Fix some columns not sorting in aircraft data list
' n+ h1 ?+ c" tFix display of a/c in convoy LCU on reinforcement screen
7 N% x* p0 X9 a+ X5 f/ P) vFix loss of national base on reinforcement screen (was defaulting to Aden*)   |4 |& N7 K" \5 J0 w
Tweak for reinforcement screen, filter out units with no arrival base by default
! T1 w6 K& f4 u6 j9 t8 {7 {Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* F; w1 p/ z: Z+ L: C( xFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 U1 P4 t! F, xTweak to allow refuel in TF if tankers present even if below safe endurance level # D8 \5 b  c. P7 a* \( P; [
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
( D' O# C& h( Z7 D9 H. ~9 R8 B% P; VTweak to force ships with no fuel to try to get some from TF
" n0 X: q+ F% k& F2 o, H5 j4 JFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' Z0 n+ }3 z3 E/ _5 R
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
6 o: @% S' E' B2 z! `) ]0 F$ Xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( U% g* {% Y" z1 P5 K0 _
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ! Y4 w0 c* S9 t7 }8 M% w
Fix the overflow in base list due to unexpected AV
0 e! N. S$ v2 SFix to show max torpedo in air hq if not a fragment $ _" o/ ]. V- V' P. X7 a4 d- Q
Fix where tf mission can be wrongly changed due to incorrect ship count in TF / l2 b- V. m3 v
Fix plane upgrade at national base not checking base supply level
, f- ]$ g( r/ \6 ~Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
5 Y% k: N/ {+ P6 I" \3 wlala23159 发表于 2016-1-8 13:22
- V% S2 p; l6 S% [4 {7 s
所有的链接请到置顶帖查找
3/04/2016: [1125.10] , G  B- N! X/ r, |: k6 P: ?
Fix position in aircraft database list not being restored
, e) B$ a/ X$ g; Y0 vTweak speed run-in to be consistent for missions where mission speed is set ) x7 ]; B8 W* `, h( F
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
) K& i, C! J+ }" |7 z7 i) @0 VFix for only ships actually firing AAA count to count towards experience ) V2 w( n& w# _/ x7 B
[allow AI to use replenish air groups on land]
, w0 b2 g  T$ a5 k  \2 lFix for ports with no potential to show 0 naval support/ shore parties
& A8 j, D# _, R6 eFix to show balloon hit message in night phase air phase ) i8 L& _, y/ r# Y
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
. t2 S* w0 p: b0 UFix underway replenishment not working if total rearm cost too big & j6 V7 z) d, f9 V8 U5 Q8 [! H4 c/ g
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 g* l% j) d8 L
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?, _, \& r. o/ z/ v# D5 K( n- ?- N' I5 ]
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar5 p& x3 V& f6 y: f+ @( B: }
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
9 J  C  q9 ^' m4 R* w4 FFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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