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14/11/2015: [1125.6]
( y5 c( [) ?9 j. I* A add 'back' button to database aircraft and ship list
9 t: r' f: |+ D; b fix ship repair screen that used ARD in calculations for all repair modes
4 H! m' x; [/ L$ g* z4 o8 A+ M fix device change on base capture by 'occupation'
. e7 X# P; t3 X( S' Q3 q8 ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 H6 L: q# [6 w* a0 {5 g, m [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] / s2 S! ^# v( S. P* |
added TOE name to the Army TOE screen
% r& g# c; |9 c8 e fix 'major repair by large port' setting due needing major float to do major engine
7 P" I* _- O, [( N4 p+ ^ added ops message when ARD being used by ship for repairs : O0 \: c& X& [1 v+ w
fix group list - level bomber selection correction at toplevel (base and list) ! C7 a5 T' z- Q1 d5 s; s
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
+ B- c  e( X% `$ B  O- W+ sFix some columns not sorting in aircraft data list $ ]  `6 b  |( ]# @1 a
Fix display of a/c in convoy LCU on reinforcement screen
9 ?+ c+ w2 r. N; ZFix loss of national base on reinforcement screen (was defaulting to Aden*) : |" e- |/ t) m4 ]4 f9 R
Tweak for reinforcement screen, filter out units with no arrival base by default
. L3 i" R" r9 ~# F1 STweak AI forces when routing thru off-map bases; some extreme end-game conditions - r9 i: H. ~% ?6 K0 a# T: V
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
! O6 `; C# |" r9 o" t9 A2 cTweak to allow refuel in TF if tankers present even if below safe endurance level
! v0 k" K7 q4 |3 YFix case where TF endurance may be 0 causing TF not to refuel other ships present
: B9 r1 M7 w( ^" H$ j% j% zTweak to force ships with no fuel to try to get some from TF
1 y2 n8 L6 G+ ~/ F/ u% wFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 K3 p6 ]  O2 Z! c  l
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
* q1 B" C# F) N+ h. j" _0 xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
: q0 M; j3 }* m5 n9 c5 @  j; [fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 4 g  Z4 C) `5 Y( Z
Fix the overflow in base list due to unexpected AV
# h4 F1 g: Q" t/ B/ {Fix to show max torpedo in air hq if not a fragment ) p* h* y; l' D
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
4 `: y  f+ d3 \! C, {2 t: fFix plane upgrade at national base not checking base supply level ; S) \& V7 i$ P0 _7 b2 Q0 V
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
1 z# y  J1 l3 H0 j) x7 _  M7 Ylala23159 发表于 2016-1-8 13:22
: t' E. h5 p; I% t所有的链接请到置顶帖查找
3/04/2016: [1125.10] / [$ g* C' \+ f  j; q1 q
Fix position in aircraft database list not being restored
7 ~& |8 D# N: iTweak speed run-in to be consistent for missions where mission speed is set
9 m+ o9 u0 a( @( C0 C/ ^Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ! B2 ]# a- O5 I5 J. F
Fix for only ships actually firing AAA count to count towards experience . h/ c( w+ N1 {2 U
[allow AI to use replenish air groups on land] 1 z! ]1 o* Y, @: h) ?& e
Fix for ports with no potential to show 0 naval support/ shore parties
( W8 u2 o" i3 ?Fix to show balloon hit message in night phase air phase
0 a9 e3 M, q+ |$ ?; [. ]( J2 p$ }Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a , M5 m4 a6 M  V" w. q2 n
Fix underway replenishment not working if total rearm cost too big
) Q- W6 ^8 o0 q$ K" iFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ' W3 c3 V! [0 k5 w; n% X
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?5 g2 j3 m* [, a
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
9 F: `% \+ y4 A* o  ahttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
* _/ c5 B  P( z: dFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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