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14/11/2015: [1125.6]
* C+ A; \, a6 i: u7 D; a add 'back' button to database aircraft and ship list ; g6 A% H6 H0 \: e, ~# b0 l
fix ship repair screen that used ARD in calculations for all repair modes   Z4 a' u5 O9 U3 }' U9 G& |4 a! P
fix device change on base capture by 'occupation' 5 X$ v, i1 f5 O; v0 Y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
  Z' {% Z- Y' S( A [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + ^$ Y1 R' E" [5 e
added TOE name to the Army TOE screen % G, Y8 i9 [! M, ?0 o) w
fix 'major repair by large port' setting due needing major float to do major engine ) l- p0 M3 U: {
added ops message when ARD being used by ship for repairs
9 y& z0 _) U. U8 K. y" l fix group list - level bomber selection correction at toplevel (base and list) # B6 R: D% ~& O% q: L& @3 c' C
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
4 s5 Y% {7 \* o) n: zFix some columns not sorting in aircraft data list
* p/ D- y- H0 T* e8 D) p- i0 aFix display of a/c in convoy LCU on reinforcement screen
4 ~" ~( h3 e6 K" r( Z: u% ?Fix loss of national base on reinforcement screen (was defaulting to Aden*) ! p/ C& d, k% ]
Tweak for reinforcement screen, filter out units with no arrival base by default
' @) h, M& Y8 s0 G  U  ~" ?/ ~$ dTweak AI forces when routing thru off-map bases; some extreme end-game conditions
* a8 e; O' i+ t* q$ \1 O/ J- EFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 3 R% n# L* V- g- f
Tweak to allow refuel in TF if tankers present even if below safe endurance level
. X6 |: i- h  xFix case where TF endurance may be 0 causing TF not to refuel other ships present
9 W- k/ \, I/ z# n( O" L  D) RTweak to force ships with no fuel to try to get some from TF
% F; H3 y, V& i$ H2 {Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 y; c1 e$ A: I8 }& }+ D% hfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
2 z4 m( V  ?) T; T5 U; \tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  + W* h$ V3 o3 y5 J* R! S
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] , k; e) I7 A6 n4 w* X
Fix the overflow in base list due to unexpected AV
$ A2 E' D5 k6 C: G! Q9 M: g! DFix to show max torpedo in air hq if not a fragment : x) N  n8 W1 J' C. q# x
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
4 u' u$ ?+ B5 Y6 }, i0 [1 BFix plane upgrade at national base not checking base supply level 4 e9 u8 f; n2 P4 A& ~* \) i
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛7 t& m8 W9 k" m, b( b! C5 @# _1 A
lala23159 发表于 2016-1-8 13:22
" T4 `/ Z! p. k  C- n7 r
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
' n. Z) \. z% V& d3 K/ i  LFix position in aircraft database list not being restored
5 I! b/ X+ G' R, A5 ATweak speed run-in to be consistent for missions where mission speed is set , q* R6 b" L) Q. Q" J
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships % {+ p5 X- Y* P" z5 u0 _2 d
Fix for only ships actually firing AAA count to count towards experience ) N' C7 H8 h# K9 }: q
[allow AI to use replenish air groups on land] ( H" o' E# w+ R) F& j
Fix for ports with no potential to show 0 naval support/ shore parties
5 \2 }  ^: Q5 C7 i+ r. U! uFix to show balloon hit message in night phase air phase 0 r/ T' @" B" y6 b
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 3 P' I* I1 Y7 T) e8 u4 P% H' R) }3 `1 k' J
Fix underway replenishment not working if total rearm cost too big
# f5 T! \$ ]9 _3 [* h4 ]; JFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ! T9 ~0 u" e  y# ?; o
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
2 D% a: [$ R# A( H  p  X5 x; Q应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
8 n' d, e" A2 [http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
+ n; ~' s9 N+ D- W& P7 bFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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