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14/11/2015: [1125.6]
/ W! z9 Z' w. D4 k add 'back' button to database aircraft and ship list
, s1 `# \! L0 r  p4 t fix ship repair screen that used ARD in calculations for all repair modes ! y1 ^8 q/ m  w4 l- E& {. r; {
fix device change on base capture by 'occupation' % }* c+ t$ @& z; j8 W* a+ B
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) y; v: O0 j( s# m; q* d9 x9 ? [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! X5 F4 H3 h5 ~4 f3 _; k5 V& \- G added TOE name to the Army TOE screen
' I) y: `/ [% f" K1 R8 ]8 c, {' h fix 'major repair by large port' setting due needing major float to do major engine ' w- `5 f0 q) X
added ops message when ARD being used by ship for repairs
  w8 G5 @3 ]9 {9 U- t$ \  G fix group list - level bomber selection correction at toplevel (base and list)
7 a$ j2 e& B3 Z' d2 B& n: p tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ' D4 |/ B" X/ O$ W% Z' |. l+ X% W4 e
Fix some columns not sorting in aircraft data list
+ \* F/ t5 j5 ~' V5 R. e: g3 lFix display of a/c in convoy LCU on reinforcement screen , U* W; L) h6 ]7 [+ o8 C
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
. W- m, \1 e; u+ U3 o8 TTweak for reinforcement screen, filter out units with no arrival base by default : b8 V, I2 a2 z( g3 E
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
: j: u- K6 g1 |Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* |2 ?2 p- u% V. ]Tweak to allow refuel in TF if tankers present even if below safe endurance level ' A" \  `3 p  p, H" o
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
0 f! G+ S5 p5 @  ^8 g" A: ~Tweak to force ships with no fuel to try to get some from TF
3 ^4 {; d; M5 ?: C  _: k% LFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
' h: [& b" L6 |+ o1 T! H  K4 g# f  mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
0 m8 Q- f. ~/ v+ D+ r7 K7 ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
2 O0 \; B$ n8 p: L% _( w% tfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
+ i2 K5 y( }: F; h, NFix the overflow in base list due to unexpected AV
9 z$ v1 r) S, t4 WFix to show max torpedo in air hq if not a fragment ! `# Z0 N! r# k% [# t
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
0 g- j7 L1 r* L0 d$ JFix plane upgrade at national base not checking base supply level
. g) ?& E) [. C2 V( VTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
+ v( g! I# M5 L* c) o( [lala23159 发表于 2016-1-8 13:22
2 Q! Q3 ~8 k# \7 c7 C" |
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
) L' E. @6 W8 Y: EFix position in aircraft database list not being restored 7 x1 Q& |0 p) R# u
Tweak speed run-in to be consistent for missions where mission speed is set 8 B3 h) Q8 L* _$ t" B  z) O; ^  ]' e: k
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
" a/ G1 h+ W+ lFix for only ships actually firing AAA count to count towards experience
5 ^2 M# `- g  [/ _( Z[allow AI to use replenish air groups on land]
6 y- ~& A# f: y6 M0 ?6 kFix for ports with no potential to show 0 naval support/ shore parties
3 T$ _/ i% j. ?1 E7 A4 f2 cFix to show balloon hit message in night phase air phase 1 O' y' e, ]" U: E9 C( v
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a * }4 h  ~/ e; S) G' t3 _. k
Fix underway replenishment not working if total rearm cost too big % I+ D. a7 F8 P/ x  V- a4 Y
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 5 k- x% S0 I9 j* c( v  R. W2 M0 v
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
. D" A1 U( a( W( n; w应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar- C+ e' f3 W* J- H3 C
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 9 I$ O) A  s; Z. W
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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