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14/11/2015: [1125.6]
5 c3 P) K7 Y) w& I, L* q add 'back' button to database aircraft and ship list
- _! A8 D6 `, \4 ? fix ship repair screen that used ARD in calculations for all repair modes
2 N# Z0 ]# e& W9 l4 M7 m) z9 E fix device change on base capture by 'occupation'
2 T/ F  A. ?* S6 D# ~) V change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
+ k& E7 `' F! s) R- ]4 G- S [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + m& I9 d* l5 Z/ N" j
added TOE name to the Army TOE screen
) E- n, x  \$ ?6 n0 m fix 'major repair by large port' setting due needing major float to do major engine * C0 N0 a! b9 l+ i2 G. ^' Q
added ops message when ARD being used by ship for repairs ' L" y; h# Q4 q; N) L
fix group list - level bomber selection correction at toplevel (base and list)
  R; z! z' W5 M/ V! w8 X7 f3 ] tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] * o/ l& j& d/ ~; b5 I7 A1 M6 j- ^
Fix some columns not sorting in aircraft data list ' \) X0 F2 |8 }/ `
Fix display of a/c in convoy LCU on reinforcement screen 4 ]) ^! @4 ?* m5 y+ Z2 V9 k3 G
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
) ^) G0 a6 S1 ^+ g7 RTweak for reinforcement screen, filter out units with no arrival base by default
+ k$ h  }) x# o2 pTweak AI forces when routing thru off-map bases; some extreme end-game conditions
+ m+ h; V: Q+ s( sFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ; V! D2 d6 |' L" a8 ^! d
Tweak to allow refuel in TF if tankers present even if below safe endurance level
8 J. f8 S% _5 ^: D; o# }4 VFix case where TF endurance may be 0 causing TF not to refuel other ships present ' i- i- ^+ o0 B- h7 m
Tweak to force ships with no fuel to try to get some from TF 4 R+ X* ]) E8 q2 V
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 M) j$ t' H9 ]; Dfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % r3 l  X8 t' {5 C
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 G- q& B+ s: p& o2 ?+ `
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] + p  Z* ~# m6 F. a# H. I
Fix the overflow in base list due to unexpected AV 2 G' B, J/ m0 V$ ]* ~4 S% c
Fix to show max torpedo in air hq if not a fragment
: y7 T, \2 p2 z! r+ w3 x# {Fix where tf mission can be wrongly changed due to incorrect ship count in TF " F0 ^1 V4 t$ G2 ]+ ^
Fix plane upgrade at national base not checking base supply level
+ K$ {  M# |( R7 ZTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛( |: P6 C! |5 i4 i) i& L1 b
lala23159 发表于 2016-1-8 13:22
% m( J  B5 b1 u: A" u: v2 n) C- E所有的链接请到置顶帖查找
3/04/2016: [1125.10] ' e' M9 ~2 z, @% i: ^! |/ K
Fix position in aircraft database list not being restored 4 _. p& i6 ?- L3 x- ~  [
Tweak speed run-in to be consistent for missions where mission speed is set ! f0 [( ]' [; L9 b$ D
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
% z% g1 K$ [  T& n% G! KFix for only ships actually firing AAA count to count towards experience * q' i  U8 s3 k, J/ Y+ t9 k
[allow AI to use replenish air groups on land]
  u( ]  \8 |6 EFix for ports with no potential to show 0 naval support/ shore parties
4 k( Y( d' R! Z9 }& x/ n6 G& w, AFix to show balloon hit message in night phase air phase
' t# j, u6 U* g/ W# M) qFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
9 T2 ?, V! k( m) [. A) r0 uFix underway replenishment not working if total rearm cost too big
' I# a' z& L- V  ~Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
1 l# ~0 G5 e7 t8 e5 \6 MFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?0 j' d& T3 \* K2 c
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar4 D( W% A4 O' J% U# ?
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b - R; ?4 D- B3 m! t# A4 ]# m
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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