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14/11/2015: [1125.6] - d, X+ I! H8 R$ \( i' M5 J$ _
add 'back' button to database aircraft and ship list . K- R8 U# ^/ x9 w! R
fix ship repair screen that used ARD in calculations for all repair modes
% H" h  ?2 h8 W% Q, C1 {% M fix device change on base capture by 'occupation' . L5 [3 w, |; H* m
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ! {6 F0 i; K& o1 S! j4 ?, `7 c& A
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 @+ T" `8 i+ @# ~/ [) y" j4 D
added TOE name to the Army TOE screen 0 ^( B) J1 x$ ~2 A7 w, V& c6 ?, V
fix 'major repair by large port' setting due needing major float to do major engine $ G- c+ ^6 U+ y% R
added ops message when ARD being used by ship for repairs
! \' S5 l# K. N& Q1 u9 r( a fix group list - level bomber selection correction at toplevel (base and list)   U2 X6 Y# j' R/ K! o6 r
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
) e1 U$ d& f7 c8 IFix some columns not sorting in aircraft data list
0 Y9 H7 w/ \# o9 LFix display of a/c in convoy LCU on reinforcement screen 4 f4 x) X  W+ ~$ `- ~
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
8 R: }0 |. X4 C  M5 ?) oTweak for reinforcement screen, filter out units with no arrival base by default + X9 Z1 W" ^# c) l* \* J0 [4 F
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
( a, K- N9 E2 ^' e4 TFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
. m0 p" |( ^  u0 ~; t3 L5 YTweak to allow refuel in TF if tankers present even if below safe endurance level
3 \9 P2 x. {2 ?# Y- [Fix case where TF endurance may be 0 causing TF not to refuel other ships present
+ V0 y2 i* E, y1 e4 a  STweak to force ships with no fuel to try to get some from TF * m# M5 _( M: G/ V9 Z# i- N
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
2 k& e# S9 i8 S- bfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 ]/ i# F9 ~4 a9 }' l2 u
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  . ~3 D/ Y+ Q0 s+ U  }, F4 R, E3 W
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] " c& x! v  [" W2 {: y9 @9 {
Fix the overflow in base list due to unexpected AV ; t# v1 M2 n) i1 o2 e. E
Fix to show max torpedo in air hq if not a fragment . l0 K* d, ^, t# t+ T, q1 N
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
! N& e+ L6 G) ?7 O/ G7 z5 L$ RFix plane upgrade at national base not checking base supply level ; ?6 h! _- i/ L
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. v2 e! M# g# r7 }$ O
lala23159 发表于 2016-1-8 13:22
7 P  {9 G0 x( e所有的链接请到置顶帖查找
3/04/2016: [1125.10] 3 S6 j' W3 G7 P9 g" U- {. s
Fix position in aircraft database list not being restored ( R5 _" u6 d$ S& B3 k9 p# Z( W
Tweak speed run-in to be consistent for missions where mission speed is set
3 i0 b( b( P( c$ s- aChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships . G+ k/ q; i7 H
Fix for only ships actually firing AAA count to count towards experience # `: o7 P/ \, J$ D6 z# V* ~. ?# \
[allow AI to use replenish air groups on land]
# e2 L4 Z/ W  RFix for ports with no potential to show 0 naval support/ shore parties ! r% @, v3 |2 Y" s
Fix to show balloon hit message in night phase air phase % p* g3 e/ ^/ }' G  h* S
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a % a  _4 a9 h8 n" v! ~
Fix underway replenishment not working if total rearm cost too big 9 c. [( z. ^3 U& d) I
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
" V% X$ q) V$ x' w, W, z8 EFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?0 R* Q( D' k6 g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar( s0 V# d! i! X7 m7 x/ j0 `; M
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
' x  A- g  J+ ^" [, T9 p# }Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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