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14/11/2015: [1125.6] - g& m7 ~; n2 {- {: \! C4 ]* x* @4 k4 e
add 'back' button to database aircraft and ship list % M- i4 t. ~$ _" l+ p- q
fix ship repair screen that used ARD in calculations for all repair modes ; A$ C* N  ~$ n
fix device change on base capture by 'occupation'
6 x$ j6 \6 x6 N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
" f$ l; r9 d& M/ X* U2 s* w [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( C5 Q, `0 Z0 k* S) Q$ T
added TOE name to the Army TOE screen
: a9 b8 x" T; C. m fix 'major repair by large port' setting due needing major float to do major engine
* Y% R5 O# t  X added ops message when ARD being used by ship for repairs 1 F3 [5 A' p  m% q! B1 P/ M: y/ \
fix group list - level bomber selection correction at toplevel (base and list)
' B0 e5 t# q/ t$ f6 d3 v tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
3 _, k$ _5 o4 @6 H4 O3 ]  yFix some columns not sorting in aircraft data list 7 ?4 F# j6 h" s' @& Y; Z
Fix display of a/c in convoy LCU on reinforcement screen $ s. _, T6 P8 ]4 _& N
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
' x8 e( n1 W5 Z2 t* t/ m- r& w+ _Tweak for reinforcement screen, filter out units with no arrival base by default 1 L* k/ w9 \, x* w1 B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
- K  p( i8 N3 F- ?3 WFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
7 X  k) t4 d# h8 i, F- d: xTweak to allow refuel in TF if tankers present even if below safe endurance level
1 ]2 P  N3 t; T$ u  \Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 o* g$ h- P5 ]* W( D
Tweak to force ships with no fuel to try to get some from TF
  e; b7 M  I" c9 nFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
. B4 ~- f. [$ l6 V( Dfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
. T& N. S/ m4 k( Z' C( B" atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' s* \3 U0 o8 |* O, c* p( g6 zfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ' R; n1 d' F: e6 I* Z
Fix the overflow in base list due to unexpected AV
' a$ ~- [9 E( _3 m: yFix to show max torpedo in air hq if not a fragment 5 C+ r" G9 r% I% r2 a
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
7 B' b3 y. o4 vFix plane upgrade at national base not checking base supply level
# _$ |6 W8 f" j+ @, K' qTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛9 y# g! S3 r, n5 @$ ?! j
lala23159 发表于 2016-1-8 13:22
1 }  ^  J# n0 r% i
所有的链接请到置顶帖查找
3/04/2016: [1125.10] ' y# z5 Y( C( M+ r
Fix position in aircraft database list not being restored   r7 V6 h% ^( t" M. d8 \
Tweak speed run-in to be consistent for missions where mission speed is set 6 z: [+ }( V+ p4 V% P! a5 \
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
! {- b! G4 l; HFix for only ships actually firing AAA count to count towards experience 6 y9 O- d) V  t4 B
[allow AI to use replenish air groups on land]
# T( N, }' ~# r' i, Q6 jFix for ports with no potential to show 0 naval support/ shore parties
2 j2 P/ v7 p' X8 H- yFix to show balloon hit message in night phase air phase 4 ]7 {; r- Z; E3 a* s7 |, k
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a # k" K0 g6 C- ?% c+ e3 \4 r
Fix underway replenishment not working if total rearm cost too big
- `+ Q3 m) R1 T7 k! I. x5 [# EFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ' X$ R2 ]. V! f. w, z) \/ X1 f
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
7 M4 f" \* q. F1 U0 M应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar) [9 a7 S8 X. l
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
8 f' G# e) T. e% p' q8 GFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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