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14/11/2015: [1125.6] $ r5 {3 W% K, m/ G' [2 s% K
add 'back' button to database aircraft and ship list . I9 O6 V: {) s7 y8 F* q$ `. t& U# M# f
fix ship repair screen that used ARD in calculations for all repair modes 8 t- X$ C# C9 e. B* V; ]
fix device change on base capture by 'occupation' 9 C. H1 M' H) F
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 Y, D. b) q4 t# z) u" g0 C( i [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] % Z- O  }1 P2 n) a% m
added TOE name to the Army TOE screen
! i, N3 R2 Y- q$ |8 @% }# s fix 'major repair by large port' setting due needing major float to do major engine
; x* o  w, L4 H1 z  N added ops message when ARD being used by ship for repairs
' ]/ k7 Y2 z, a$ N) J  \3 a fix group list - level bomber selection correction at toplevel (base and list)
4 P! \5 e' \" k' S. g+ F# x1 f tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
0 `7 ?# b# L1 V/ FFix some columns not sorting in aircraft data list + i: Y0 e, z2 U. A
Fix display of a/c in convoy LCU on reinforcement screen
) c) W: }8 R& \% wFix loss of national base on reinforcement screen (was defaulting to Aden*) # p. J$ g: m- E1 y* |
Tweak for reinforcement screen, filter out units with no arrival base by default
) `  x3 K, r/ f# v- bTweak AI forces when routing thru off-map bases; some extreme end-game conditions ' Z+ m& b( Q" z! ]: A
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) % H! N+ A2 ]1 I1 D9 Z8 o% [# z7 ?
Tweak to allow refuel in TF if tankers present even if below safe endurance level 2 X+ m: Z' \" Q) a# [
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
. k+ B) L4 z5 e2 Q; R- O% CTweak to force ships with no fuel to try to get some from TF : X- e* Q, K) f. m  {; B! q# _7 p
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; V+ l$ S7 ]. h$ i5 u$ B
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' Q1 u9 I5 M* e5 k- etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. b* E1 f' ?+ b) afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
0 ^6 s) @1 S- L+ Q5 N: x  lFix the overflow in base list due to unexpected AV 5 H5 X. e, B; P% u$ V
Fix to show max torpedo in air hq if not a fragment - `; X" b8 e- e! s9 [
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 6 G2 P8 s& w9 Y, U* `
Fix plane upgrade at national base not checking base supply level
& ~& ]) N2 \7 J" F' `Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛; a& ^" d5 u# x! T! x
lala23159 发表于 2016-1-8 13:22
* R- W, B6 ?; G7 B6 R! }
所有的链接请到置顶帖查找
3/04/2016: [1125.10] / e+ Y$ q' N# }) A+ d. U
Fix position in aircraft database list not being restored 1 p  F8 Q5 D1 i, v3 z* r: e
Tweak speed run-in to be consistent for missions where mission speed is set
- R) O3 N# m  \( |Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 J8 ?( H8 c4 U
Fix for only ships actually firing AAA count to count towards experience
8 b  @( |( ?! d) s' A[allow AI to use replenish air groups on land]
3 l" K# Y0 j2 h" \3 A! ~/ D+ wFix for ports with no potential to show 0 naval support/ shore parties
3 x. w) B7 {& H, pFix to show balloon hit message in night phase air phase 0 x" U4 l; |& S* w
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
* D2 x4 c( r8 }2 lFix underway replenishment not working if total rearm cost too big
( f) F8 a! u6 Z5 l$ }Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
6 Y2 D4 a9 u  |/ Z. Q. R9 lFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?5 R( j( a# u( [# M
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
; K* s" E  d/ q0 y$ Vhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b : T5 }. |' z4 Z
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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