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14/11/2015: [1125.6] ; v! t1 b8 f4 ^6 a
add 'back' button to database aircraft and ship list 1 w# ], L6 a' r3 ?+ s1 o! X" x
fix ship repair screen that used ARD in calculations for all repair modes 8 m9 w( M8 q7 I+ ^
fix device change on base capture by 'occupation'
. K. [1 u' e( V& N9 i' F/ N3 O; ~. f change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON - A/ D9 C$ ~" l) R; F" K3 Q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] * v& F. o$ W8 v' z8 s
added TOE name to the Army TOE screen 8 C. P1 k: }% d9 l; F( g9 [5 M
fix 'major repair by large port' setting due needing major float to do major engine ; \# }2 z$ r$ F7 N$ K
added ops message when ARD being used by ship for repairs 2 F5 M0 c1 a# i+ D7 B3 X. D
fix group list - level bomber selection correction at toplevel (base and list)
+ y+ Z6 R% P9 ?  s$ B tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
5 j' f$ p/ x; ^: P# {% @  {$ \  @Fix some columns not sorting in aircraft data list 0 p' y6 Z# W, Z
Fix display of a/c in convoy LCU on reinforcement screen ) j7 ]5 i; k: }1 v
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 I6 X8 u( D) _0 c, [5 @1 iTweak for reinforcement screen, filter out units with no arrival base by default 2 F! k7 ?% S8 s/ f3 m$ N% o
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions $ g9 J' P% f2 h7 d4 z
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% o# z0 L, F" w/ m# q  BTweak to allow refuel in TF if tankers present even if below safe endurance level , x1 O! p2 O- O  z4 S  C
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
) M. v( u; S7 e4 vTweak to force ships with no fuel to try to get some from TF
! i4 t* L# U" C- z4 m) x) aFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 E5 r  U7 o5 rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  4 u5 z1 `! U4 b( L2 r( _: X
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
6 f+ Q! a9 I$ W2 r5 k7 [1 t- Mfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
( c* c% s; q  F9 Z7 }: ^. `% X7 hFix the overflow in base list due to unexpected AV
( i' x, S2 |- Q6 v) L" LFix to show max torpedo in air hq if not a fragment * S8 X; N; F! D. D- A  C! E
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
, Z, h$ m( |' R3 v* g" T7 gFix plane upgrade at national base not checking base supply level $ j6 d! L2 V$ u$ i: o# \1 h
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
! |. J& Y2 i8 y' wlala23159 发表于 2016-1-8 13:22
& {1 W. f! y5 G5 k4 Z2 M8 _
所有的链接请到置顶帖查找
3/04/2016: [1125.10] % K, r" k1 z4 r8 v% s5 r6 x% G
Fix position in aircraft database list not being restored
( `! A7 W  V% z; dTweak speed run-in to be consistent for missions where mission speed is set
" Z  r6 ~% r; F9 E$ B! e+ {6 J& gChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships # M% Y9 C9 S0 H) w* L
Fix for only ships actually firing AAA count to count towards experience / ~  e5 A$ I% K; n( A
[allow AI to use replenish air groups on land] 8 \; e, K, Q8 w- O" r* H
Fix for ports with no potential to show 0 naval support/ shore parties 2 S1 i; I3 y( n6 S. Q
Fix to show balloon hit message in night phase air phase
) T' z" F- k: ]) B7 v/ jFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a & w; C# m6 \" \* d% J' J
Fix underway replenishment not working if total rearm cost too big
0 b) ]5 C8 G9 o! `- p. eFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction . N8 q$ S$ t% g: ?9 y3 c2 r/ \
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?8 R, d; g5 {5 A2 A0 `& Q$ H
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
  I. }# r9 |' p, u) P) ?http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 1 V2 W% k& l6 Y. z" d4 P
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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