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14/11/2015: [1125.6] / L/ h* `8 R7 X8 t
add 'back' button to database aircraft and ship list ; E4 b5 x, }8 @& u  {. H
fix ship repair screen that used ARD in calculations for all repair modes
+ n$ Z  |- }9 F* `) @ fix device change on base capture by 'occupation'
- }' ]6 l( R' }; \2 U) r" ?5 R change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 8 K: q. M+ m1 C
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% i$ a( t$ _  G added TOE name to the Army TOE screen
/ Y+ [+ M8 X# _5 _& m fix 'major repair by large port' setting due needing major float to do major engine
+ j$ @8 j6 O; ?' g( v7 C; ^ added ops message when ARD being used by ship for repairs
! a, r, f$ ?  Z5 L fix group list - level bomber selection correction at toplevel (base and list)
6 l- u, ]* w4 r9 u/ L tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
8 Y, R) B2 F; a4 k8 h3 T9 J! ?Fix some columns not sorting in aircraft data list 0 y  Y, \0 J; _
Fix display of a/c in convoy LCU on reinforcement screen   b8 {% x9 {4 Z! m' g7 g
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ; d1 w4 |* F( k
Tweak for reinforcement screen, filter out units with no arrival base by default
! Z4 W8 Z& r. r8 c# `Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 5 l3 {1 h( m! v5 b2 c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% b# Y, n( P) M* }, ^: qTweak to allow refuel in TF if tankers present even if below safe endurance level # }) d4 @9 |- L4 X
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 r. L9 ]  L" k" T, q
Tweak to force ships with no fuel to try to get some from TF 8 E( _1 h# t; H8 z  l
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* S( \  k* O+ |( }4 {fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
. h6 Y* E% M# Dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, o* _* l  a% g# Q! I. ~- kfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
. z& h8 k+ m- p7 h) SFix the overflow in base list due to unexpected AV
5 G6 y/ r. [1 W5 `6 |+ qFix to show max torpedo in air hq if not a fragment
) M, R5 z! S7 [" S" iFix where tf mission can be wrongly changed due to incorrect ship count in TF 4 y. K. }6 u5 Z0 d6 S1 v
Fix plane upgrade at national base not checking base supply level 7 Y3 D' ]! ?$ ^% \( K2 a3 n  M
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛4 ?. I  A9 E1 t' ^5 m9 j
lala23159 发表于 2016-1-8 13:22
9 X2 J: Z. J; p$ Q& ~8 k( ^所有的链接请到置顶帖查找
3/04/2016: [1125.10] ! n& c& e, B# w4 z
Fix position in aircraft database list not being restored
+ y& J; d4 Q, gTweak speed run-in to be consistent for missions where mission speed is set
1 a: U3 J6 H5 X9 AChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships + o$ x5 k3 A. [
Fix for only ships actually firing AAA count to count towards experience * F/ L9 e1 ^3 e2 D2 `
[allow AI to use replenish air groups on land]
- ^6 r. ]" E" m3 fFix for ports with no potential to show 0 naval support/ shore parties 0 A) N0 D6 R. T: r
Fix to show balloon hit message in night phase air phase
; j3 n' l" p/ h- b+ U0 R% zFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' P8 h8 w; j- p0 K' w
Fix underway replenishment not working if total rearm cost too big ( l0 R+ }$ T4 \  ^! T, N4 q
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
7 |2 D0 L/ l1 g/ hFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
+ b3 Y, b, e: ~' A0 V# ]应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar: C" e/ ?) \2 E5 D
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 7 z' _& m3 o- \. U, R
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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