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14/11/2015: [1125.6]
  z- E4 K1 ^$ k4 A- N( D3 A add 'back' button to database aircraft and ship list
0 O& z" H- _0 ]- V5 A" U! O; M fix ship repair screen that used ARD in calculations for all repair modes ' I0 w& \5 A7 m
fix device change on base capture by 'occupation' ; o$ R! e+ C: t$ _
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON + J! h# Y! R( V) B2 z
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   w: S6 D' ]3 q0 x! X$ `( t$ a; s
added TOE name to the Army TOE screen
/ I. {  x4 l( d, v fix 'major repair by large port' setting due needing major float to do major engine * l5 x% H7 g7 ]5 T& Q4 E
added ops message when ARD being used by ship for repairs
* W  a, e+ G7 A# S) B fix group list - level bomber selection correction at toplevel (base and list)
) q  Z+ T( q3 z% x+ v: r) Z% w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
6 ]% Y$ M% W1 k7 j8 E. r( BFix some columns not sorting in aircraft data list
( [% L; Q: S/ s2 [3 P  vFix display of a/c in convoy LCU on reinforcement screen
7 z# x7 m7 g6 _  l1 A7 VFix loss of national base on reinforcement screen (was defaulting to Aden*) - }2 Q: k& J7 O
Tweak for reinforcement screen, filter out units with no arrival base by default
" n1 O) {0 I3 H, }) l6 J/ hTweak AI forces when routing thru off-map bases; some extreme end-game conditions
! n8 P8 `3 A8 O. s, z; BFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' s% n1 t* U; N( U$ F+ h+ |
Tweak to allow refuel in TF if tankers present even if below safe endurance level , G7 K) W) `9 A$ y; G5 ]
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 F' D4 L- V1 C; F* bTweak to force ships with no fuel to try to get some from TF ' R( n7 Y' p! G* o2 w* N$ _! I
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
+ o5 t; {" _3 h! |  a! W0 Qfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
$ W7 @$ ~6 }3 k. r- t4 gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  4 c% l/ m* X% Y* b0 k
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
5 f: _7 ^7 @% W. _. l: nFix the overflow in base list due to unexpected AV 2 @  @: x) i& ]
Fix to show max torpedo in air hq if not a fragment 3 ~& m8 R5 i0 ~( O2 T
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
4 Z# O: O1 s4 q2 o: N3 c' wFix plane upgrade at national base not checking base supply level
1 z" f2 B- m$ P4 `6 S; t+ h* ^Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. b  f; q3 ^& Q* N; N- ^8 G
lala23159 发表于 2016-1-8 13:22
% v' s- X; Z9 }1 q3 A所有的链接请到置顶帖查找
3/04/2016: [1125.10]
2 Z8 J, w/ o3 ^! H, J2 fFix position in aircraft database list not being restored   `$ V/ L7 R& }# A/ G0 S3 q
Tweak speed run-in to be consistent for missions where mission speed is set
& @5 C- J/ F2 ^% q, Z6 |/ XChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 ]  t& F8 |1 C
Fix for only ships actually firing AAA count to count towards experience
: w# {9 O9 r; i, M1 j8 V[allow AI to use replenish air groups on land]
: O  I' ?  E* D' S6 b  VFix for ports with no potential to show 0 naval support/ shore parties 8 S7 R, Y. Y0 L* c# M
Fix to show balloon hit message in night phase air phase
" x$ o5 V5 R6 b/ N6 ^$ O: {$ y$ {Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 9 B" `% F/ d& I0 |- h* L! n$ d
Fix underway replenishment not working if total rearm cost too big $ k; L* x2 _* q- L9 `
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
  k# q  `9 {: K7 L7 ?9 {Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
0 J8 S/ s' y. t( @6 d应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar& T* z5 X" X5 ^3 v, {" c
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
6 w2 V$ v# O' Y- ?. N; lFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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