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14/11/2015: [1125.6] 5 l" R* l6 a" L
add 'back' button to database aircraft and ship list " R5 o2 a, Z! ?0 J
fix ship repair screen that used ARD in calculations for all repair modes * n; R% p* |* T5 j: C
fix device change on base capture by 'occupation' 9 G/ ^% ~4 W; I% C) V. Z9 z
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
* N* F- W7 v, _" T" Z" K2 L [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! G( `% Z. G  Y7 m  Q
added TOE name to the Army TOE screen
" x8 y3 m( ^# i fix 'major repair by large port' setting due needing major float to do major engine : L. O7 z/ E  c  y8 c4 q  _
added ops message when ARD being used by ship for repairs
1 _- C1 w$ A! O+ [ fix group list - level bomber selection correction at toplevel (base and list) 0 {* H) M8 w$ e1 z7 J& G( T. a
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] * V6 ^( ]* O, o# b: ^* ~2 s
Fix some columns not sorting in aircraft data list
5 \* R4 h/ V2 \( [2 fFix display of a/c in convoy LCU on reinforcement screen + `8 ]( N/ B8 G# E8 _$ O
Fix loss of national base on reinforcement screen (was defaulting to Aden*) " ~) k* h6 J$ r' a* Z( D! a
Tweak for reinforcement screen, filter out units with no arrival base by default
) g8 O  T2 ^5 E5 b0 tTweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 |- f& x7 U1 Q8 p; a
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) , R/ _3 r1 k* F  U3 F0 t- }) b8 O
Tweak to allow refuel in TF if tankers present even if below safe endurance level
1 _* c4 i3 O/ d9 LFix case where TF endurance may be 0 causing TF not to refuel other ships present + f5 @9 t" J5 a2 O
Tweak to force ships with no fuel to try to get some from TF
. K1 B# ^& k3 \7 jFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* Q) M) R0 K2 y, ~fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # ]9 Q2 j; j9 i& {! I1 L0 w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! C* m! k) S- y( o& l1 O+ a
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
( e6 \) S  X, cFix the overflow in base list due to unexpected AV ; z2 O1 e& f3 B. R
Fix to show max torpedo in air hq if not a fragment $ d& N. U+ _5 I+ e7 F4 ]0 t
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
# b; a5 r7 i) VFix plane upgrade at national base not checking base supply level . _( e0 b; r8 b- E9 ~
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
+ S, I( P8 t% p$ w/ G: Alala23159 发表于 2016-1-8 13:22
) {7 Z5 ?) L. u所有的链接请到置顶帖查找
3/04/2016: [1125.10] $ f5 y4 t& g) Z; j6 T! i( u
Fix position in aircraft database list not being restored 0 \/ N  n  [& E% U2 V" w9 U
Tweak speed run-in to be consistent for missions where mission speed is set ! P2 h* \+ T1 T; ~! i# m
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
2 j- ]3 b9 ?2 l% PFix for only ships actually firing AAA count to count towards experience * n" v0 [* }, `
[allow AI to use replenish air groups on land] - z- p% j# {6 j2 g' e( q) w& l
Fix for ports with no potential to show 0 naval support/ shore parties $ R+ B" p4 i. S4 ]
Fix to show balloon hit message in night phase air phase . n* y) W1 l" X' K$ O7 m  x% Y0 o
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
5 S& l- R9 H' [( q) }; @3 lFix underway replenishment not working if total rearm cost too big
' `" N8 k) C9 SFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction ! Q' q5 D: C& m. a/ a+ J
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?5 m- M  T3 M0 ^2 U( o% }
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar/ e* o% N5 s4 `) N0 T( u8 m
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
) f) O# W* S8 @+ j+ \5 V$ BFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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