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14/11/2015: [1125.6] & G8 x5 J0 d9 A8 Q
add 'back' button to database aircraft and ship list
9 Q  R8 e) O2 L* S( E+ @7 G* p; q fix ship repair screen that used ARD in calculations for all repair modes
% d4 ?6 E7 R- C  g6 N fix device change on base capture by 'occupation'
+ d, Y9 ^! T1 ]8 N$ u1 Z& j6 ]0 ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ' s# k9 Y- b* X* E/ X
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   J8 e5 `6 r1 n- V# R( H8 J
added TOE name to the Army TOE screen
" W1 ~3 D. y# u6 a; @7 [& t fix 'major repair by large port' setting due needing major float to do major engine
8 }1 e/ ]5 p: g6 O) W- o added ops message when ARD being used by ship for repairs
0 L$ O( h% ?3 ]0 w fix group list - level bomber selection correction at toplevel (base and list)
2 S1 g: y3 C# K7 ?! b tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
$ U0 d: Q( J1 c6 KFix some columns not sorting in aircraft data list ' I, b9 q: g- I! v! W
Fix display of a/c in convoy LCU on reinforcement screen
% a' B! `1 y5 H' Z' EFix loss of national base on reinforcement screen (was defaulting to Aden*)
8 Q# M: v8 R% DTweak for reinforcement screen, filter out units with no arrival base by default
: C8 }/ d$ f2 c3 J( R1 ETweak AI forces when routing thru off-map bases; some extreme end-game conditions - H- m, q: S% O' ?
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
$ \& n# [# O0 M, kTweak to allow refuel in TF if tankers present even if below safe endurance level 9 g! }9 A6 Y; O0 j3 z$ W% k! h
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ) h* b& y+ c) U7 U
Tweak to force ships with no fuel to try to get some from TF
' t# X) e, |: [1 sFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' u- p1 o; Z$ L2 G/ p. }
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, L9 @: E+ n( Z( }tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 M, Z3 D% Y; e; f5 D
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 8 B+ h( O3 X/ o
Fix the overflow in base list due to unexpected AV - }  D5 g- j* c$ |& j
Fix to show max torpedo in air hq if not a fragment ; ~, v; H4 c& N# Y% N+ x4 S
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
% T# R' n! X7 G* k/ tFix plane upgrade at national base not checking base supply level 9 _5 h2 p+ U/ z% @- |
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
# a. x% d, Y+ R% u  n. l/ S) wlala23159 发表于 2016-1-8 13:22
( V$ H5 N, E( j所有的链接请到置顶帖查找
3/04/2016: [1125.10] & Z2 w1 a) P, V8 e2 M! y  s; O* _
Fix position in aircraft database list not being restored , ~9 J' {9 X8 v
Tweak speed run-in to be consistent for missions where mission speed is set
0 s/ r  Z' L/ m: j3 JChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships / N, J9 E, q4 k8 U1 V& K
Fix for only ships actually firing AAA count to count towards experience + \- X  P- f# ?# I
[allow AI to use replenish air groups on land] 3 K, w0 {( }' A$ P# y. ^
Fix for ports with no potential to show 0 naval support/ shore parties
0 Q2 V. D+ y" W! f8 W4 oFix to show balloon hit message in night phase air phase ( B/ }$ v! D! I$ M3 T! c
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
0 O- k( O8 ^; a- x" sFix underway replenishment not working if total rearm cost too big 4 |& e1 R4 k3 {# {4 g, |3 L
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 3 \$ K; r* i3 f/ {. p
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?) R: d6 }3 g* D( F4 q( @
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar- c/ }4 B* R6 V
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
# G$ A- e! n4 r* iFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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