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14/11/2015: [1125.6]
7 b4 ]* T. ?7 \8 P! P0 n" X add 'back' button to database aircraft and ship list ) u0 {8 T; c, j9 _- C* J( a+ ?
fix ship repair screen that used ARD in calculations for all repair modes . s( x# Q$ Q1 }9 {) b1 d+ b
fix device change on base capture by 'occupation' , C+ {+ q% d5 {( E) {) Z! |7 L! D4 z
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 a0 `3 t( b7 c9 Y- L8 t
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] - M- a& ~, H7 i
added TOE name to the Army TOE screen 4 h' C& R" h5 z* a* V1 g2 M
fix 'major repair by large port' setting due needing major float to do major engine : ~4 E6 h( C$ l& l: v7 ]* N& ^- H# h
added ops message when ARD being used by ship for repairs
3 M0 Q" {' D9 O: ~$ C: n fix group list - level bomber selection correction at toplevel (base and list)
2 g# s. A) d$ p& l6 K4 d0 G9 b tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
! j9 ?' C% F8 q+ l% xFix some columns not sorting in aircraft data list
- D9 ?( d5 D3 G7 m! o) W1 HFix display of a/c in convoy LCU on reinforcement screen
- O% K8 C! b9 G- yFix loss of national base on reinforcement screen (was defaulting to Aden*) 6 p% M! @3 w$ z  V1 C& v
Tweak for reinforcement screen, filter out units with no arrival base by default
) ?- g9 i( H) s* Q: F  nTweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 z5 D2 I/ B9 i1 Q
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 h0 s+ h+ v, k# T# J! s, k
Tweak to allow refuel in TF if tankers present even if below safe endurance level
% h5 P% d2 R3 z% v( {Fix case where TF endurance may be 0 causing TF not to refuel other ships present : _1 g; H4 e9 W0 q
Tweak to force ships with no fuel to try to get some from TF
, B; F  Y0 S) H$ t% CFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  5 G! O* C5 B+ o) R1 Q- |( J4 Q: R
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
6 V: x" s8 Q5 v2 U& Xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
1 T# i& p3 A: {) V3 _- zfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 2 ~! ~% i& ?% `! ^8 H
Fix the overflow in base list due to unexpected AV
, |! a  C* v7 c( h# LFix to show max torpedo in air hq if not a fragment
; d& m7 _: J4 U/ GFix where tf mission can be wrongly changed due to incorrect ship count in TF
" x; H8 {1 m6 f; u1 J, Q( t/ \% bFix plane upgrade at national base not checking base supply level
% H7 T' V. G' U0 c, n/ A! QTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
, |& S+ ]4 l/ |8 _lala23159 发表于 2016-1-8 13:22
: h4 I$ O" [. O; T) _
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
1 ^& ~+ `9 [: ?/ [3 y* A+ N5 YFix position in aircraft database list not being restored
8 N5 A- ~* _! R5 o* q" YTweak speed run-in to be consistent for missions where mission speed is set
2 u6 Z0 k( O+ }8 X8 \* t( pChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 }3 t6 W) \9 Q$ W$ t! x
Fix for only ships actually firing AAA count to count towards experience + T5 X. e- y$ W- e1 z2 k' F
[allow AI to use replenish air groups on land]
  r) g! v% X- d# I7 B3 lFix for ports with no potential to show 0 naval support/ shore parties
3 w+ q- }4 B1 K: q# BFix to show balloon hit message in night phase air phase
8 V$ B# y" i" a" \+ P6 QFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ' A: X" w$ A# ?2 D- h4 L
Fix underway replenishment not working if total rearm cost too big
2 T; B5 R' Y  Z4 V, L4 {+ JFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 4 l5 @0 `, [" a6 {) z
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?! r) Y: \- I4 ?
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
8 s6 a$ w: f0 l  X. ohttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
, j6 ?* A- q, k+ z  LFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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