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14/11/2015: [1125.6]
2 }* }8 h' c! m/ n9 q" x  D% K% Y add 'back' button to database aircraft and ship list / W, x# h! r5 w- u/ N. u
fix ship repair screen that used ARD in calculations for all repair modes 6 S8 \' v' N& _' k8 B2 Q
fix device change on base capture by 'occupation'
3 I- N% o# I3 J( r change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 i+ b; b+ O  V- E9 Y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 y% q2 X! E5 U
added TOE name to the Army TOE screen 3 w+ i. P8 ~: u+ a4 ]- f
fix 'major repair by large port' setting due needing major float to do major engine , x  L  |; c2 [7 k7 |. }6 s
added ops message when ARD being used by ship for repairs
& I$ h. C) `# K- I' `1 {" {  y fix group list - level bomber selection correction at toplevel (base and list)
, z; b( l5 G# f  B tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] $ [, z: q. k) \* e, R" p( v
Fix some columns not sorting in aircraft data list : a+ w* l0 i5 H7 C2 i
Fix display of a/c in convoy LCU on reinforcement screen
4 L2 u* J! }6 }" iFix loss of national base on reinforcement screen (was defaulting to Aden*) ; J+ e5 G9 d- ~. v2 ^. M3 T
Tweak for reinforcement screen, filter out units with no arrival base by default
, B' Y& j% Q9 ~( z, V' b+ G- Y$ ATweak AI forces when routing thru off-map bases; some extreme end-game conditions
( d6 k' ~- }' V  i; d4 ?Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ; Y; `6 V' {  X3 |
Tweak to allow refuel in TF if tankers present even if below safe endurance level # \( d& F& Q" u- B9 h) Y6 N, H
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
6 R8 K4 ]  m4 ?2 Q9 ?/ A0 STweak to force ships with no fuel to try to get some from TF
/ [1 F' A% p/ `9 F+ g7 |7 `Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / _6 }; @; I  o
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 C4 k8 m; x8 h7 O; c+ N
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    ?6 ^- V  e; G7 f0 B: W4 X
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
. E7 ~5 V7 m& ]: ~" tFix the overflow in base list due to unexpected AV
4 @8 a# b/ Q* B0 U9 U3 P& W, I1 C. u2 M2 rFix to show max torpedo in air hq if not a fragment / h" Y- B' W( I( h1 k' v/ @9 |
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
/ ^# O$ k+ J( T$ D. _& H7 LFix plane upgrade at national base not checking base supply level 2 C) L! x- R0 P3 l. y3 x
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
; r2 y: M: I, @4 ]lala23159 发表于 2016-1-8 13:22
5 L' v9 `  @) J7 Q4 t" ~6 B
所有的链接请到置顶帖查找
3/04/2016: [1125.10] ! L  K1 I2 K4 @0 b! i8 ^4 n
Fix position in aircraft database list not being restored
" D) t+ }) {* E( rTweak speed run-in to be consistent for missions where mission speed is set ' `# E, A8 {6 T9 y  p! Q
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships - E' _. s$ m0 B; ^/ r1 t1 v
Fix for only ships actually firing AAA count to count towards experience 2 }  _& W& V* y  t! d
[allow AI to use replenish air groups on land]
/ N9 x* R+ N9 K; N% y) g' PFix for ports with no potential to show 0 naval support/ shore parties
: Z7 G, Y1 Y) L3 |) BFix to show balloon hit message in night phase air phase 6 h0 g1 F; P; P  i9 L& u
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a 1 S: ~0 h1 [9 \
Fix underway replenishment not working if total rearm cost too big * ]2 }1 Z$ h$ f* A4 i
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
; E5 ~+ C$ [- }/ H  sFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
  S1 G9 T4 s+ M3 R7 j应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
4 V" ~# {0 n% p* j# |9 rhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
! _! b7 H" K: E1 h2 ]Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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