返回列表 回复 发帖
14/11/2015: [1125.6]
* _+ e2 ]1 ?& Z+ {( T7 a: K& p+ E  A! S add 'back' button to database aircraft and ship list
1 I# f  c* h% R( E; G% \) @* P fix ship repair screen that used ARD in calculations for all repair modes 0 R- m. E  G5 a" U1 Z
fix device change on base capture by 'occupation' ) O. G$ d. g, S& d
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 0 q6 O5 B! e! t( m: ^- s5 ~& ^
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & J. m6 O/ P& N. M
added TOE name to the Army TOE screen
4 l, Q% k" n4 j, u fix 'major repair by large port' setting due needing major float to do major engine
$ z1 ?; Q. ]% j* W added ops message when ARD being used by ship for repairs
! [! v1 w0 g2 U  F( k: Z; c fix group list - level bomber selection correction at toplevel (base and list) ' p6 l- s! Z" w
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ! G' W9 w! {# P
Fix some columns not sorting in aircraft data list $ V7 |3 b5 n3 X7 M8 K* X. @
Fix display of a/c in convoy LCU on reinforcement screen * i1 d2 w0 N% O% R1 h) e8 F
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
; d4 r3 \) d9 D) f3 }1 A) tTweak for reinforcement screen, filter out units with no arrival base by default & a: o; U/ C$ u" S3 H
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 6 I! c# m8 h( F/ l
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) + D8 y( q  A6 e
Tweak to allow refuel in TF if tankers present even if below safe endurance level
  V, i" |& N0 w5 nFix case where TF endurance may be 0 causing TF not to refuel other ships present
& j# p8 {# V1 Z" e8 a- HTweak to force ships with no fuel to try to get some from TF
; F9 x$ w. e4 u: Q6 Z) N: B2 {Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
' @5 g; |. H+ \- C4 a3 F8 pfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
4 f6 Q* {) v5 h: htweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  2 A6 r3 |! b+ |/ ?
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % d! y8 y- w8 h
Fix the overflow in base list due to unexpected AV 3 l, E- A+ Z: [0 O4 {; l: v
Fix to show max torpedo in air hq if not a fragment % G: k4 F; Z& [- C
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
# m  V, q* Z7 C) X8 F5 P8 b- S  c; P3 ?Fix plane upgrade at national base not checking base supply level & [. |  z. H7 d0 ~; ?
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
5 D8 x* t2 H, s0 _1 Qlala23159 发表于 2016-1-8 13:22
. @8 ~" d+ i; T所有的链接请到置顶帖查找
3/04/2016: [1125.10]
: g) y) d$ I+ i' _Fix position in aircraft database list not being restored 9 ]6 A. P: d  y8 H/ |
Tweak speed run-in to be consistent for missions where mission speed is set
; ]/ }# R! a0 l1 d+ ~Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
2 z0 t8 V+ D/ r' d) _6 xFix for only ships actually firing AAA count to count towards experience 6 n" j, L) b+ Y1 e" E
[allow AI to use replenish air groups on land]
0 j2 v) C1 P! T6 U: d  g* SFix for ports with no potential to show 0 naval support/ shore parties
  O) }+ Z3 E: V2 ~2 K0 A# jFix to show balloon hit message in night phase air phase * ?# o: x- E+ H, s$ J
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a , v/ Q1 E/ x3 p7 n3 m5 |
Fix underway replenishment not working if total rearm cost too big 5 u; X1 G% U; m, d3 Z
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction   |/ l; d3 v; a
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?/ f& j9 U# C8 p& M" ~: L* M
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
% @3 L, G0 w; g2 h" hhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b + A  _9 E3 ^. G0 |0 c& }
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表