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14/11/2015: [1125.6] : V  h6 T% h$ w$ O9 P
add 'back' button to database aircraft and ship list . g4 S/ X8 u* e% o
fix ship repair screen that used ARD in calculations for all repair modes 3 w' w+ s2 W& b" ]$ r) E7 v
fix device change on base capture by 'occupation' : v- Q" l8 r4 J/ ?! J# ?( O
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON , J. n  g2 M, j" S5 |4 T3 @2 T  y2 i
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 c% @0 G: C! I7 }* O! R added TOE name to the Army TOE screen
( {# n. E8 ^) h% u4 s fix 'major repair by large port' setting due needing major float to do major engine 4 d, Y* S( x; Q  I8 w; t! |
added ops message when ARD being used by ship for repairs + i& _3 u5 |3 c: h, r! n/ h% I
fix group list - level bomber selection correction at toplevel (base and list)
! {( m) L5 V: r/ t) A# D1 G2 O tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ' x9 e1 @$ j( K5 ^7 K
Fix some columns not sorting in aircraft data list
* Y: i( |7 r' f2 j+ I' EFix display of a/c in convoy LCU on reinforcement screen
0 f; I9 Q/ F1 A: K4 }' \Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 H( m6 m: a) |( G- C* ~
Tweak for reinforcement screen, filter out units with no arrival base by default % x8 v' V# ^8 T7 i6 J: b- E6 C2 x+ ~
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
; ^/ ]' y  l+ ^6 J6 d7 {& d  JFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
" k% j* i/ c  N$ B6 W4 ?& ~4 Y+ DTweak to allow refuel in TF if tankers present even if below safe endurance level 4 V# \1 F0 f+ o" ]1 m9 }
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
% k4 T, j# d4 m6 f2 r0 r6 YTweak to force ships with no fuel to try to get some from TF
3 V2 d+ }% k  D3 o& B$ MFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  * x' l# z+ R& p! s1 X; a& {
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 W7 [3 e) A# {& |% ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : A7 k' L( i+ G3 D/ U& b- o
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] % U) |2 }* M1 `; p
Fix the overflow in base list due to unexpected AV / i7 L  x" W& C- r, R+ a
Fix to show max torpedo in air hq if not a fragment
; I5 m% ]/ q* d! bFix where tf mission can be wrongly changed due to incorrect ship count in TF , b: q+ k' c- F
Fix plane upgrade at national base not checking base supply level
8 S6 j% ?* X6 fTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛. E9 S% O& c- v7 c/ G- G
lala23159 发表于 2016-1-8 13:22
0 M, M% g6 e, T$ @" _& I$ u所有的链接请到置顶帖查找
3/04/2016: [1125.10] & g* A6 M: f" X- |- h! T
Fix position in aircraft database list not being restored ; {+ ^- X0 P! Q7 l- I" U8 v" W
Tweak speed run-in to be consistent for missions where mission speed is set
* g+ j4 y4 o7 o- j3 S6 `2 Y0 rChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
; v6 v/ a& E+ n! S% `* m( ?Fix for only ships actually firing AAA count to count towards experience
) j7 `9 P3 P1 Y[allow AI to use replenish air groups on land] ! B, k: \# D% ~( ]: v* P! y# d
Fix for ports with no potential to show 0 naval support/ shore parties ; x: K  D2 M7 k
Fix to show balloon hit message in night phase air phase
4 s$ x" |6 ]' O( k; N9 DFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
& S7 i0 u, w4 UFix underway replenishment not working if total rearm cost too big
7 c  i" ^  u) Z5 d* p" K# W# a3 [Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
4 _/ ^$ B- j4 ?Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?3 D( b, n: G4 v6 B6 \8 c  U
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar) |- n5 z7 j, p$ [, x& `8 v" z
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b $ ~( c, F- q; q! f* y' k
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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