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14/11/2015: [1125.6]
( F' l" o8 D) n& w2 _* q7 f2 P add 'back' button to database aircraft and ship list
/ p: Y5 R& I* W, D$ c- h fix ship repair screen that used ARD in calculations for all repair modes
, K9 R! O$ l5 J+ A3 @4 c+ ` fix device change on base capture by 'occupation'
* Y$ c( ]! Z1 |8 \+ g& _7 i4 M" m change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 i! s. [) k% t( U( G! S$ y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
2 k. Y! l% j0 b' E' r added TOE name to the Army TOE screen : r( S/ `/ C- [/ y
fix 'major repair by large port' setting due needing major float to do major engine
; b3 b( {  u4 R- @5 f- o! P: m added ops message when ARD being used by ship for repairs / H- u1 L4 }! `, U9 ]' T
fix group list - level bomber selection correction at toplevel (base and list)
" Q+ W; E5 x5 S, z& j( f  o9 z1 ~ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
" ^  {+ v1 Y4 [$ Z1 x/ R; L* VFix some columns not sorting in aircraft data list
2 P% U2 ~- ?; oFix display of a/c in convoy LCU on reinforcement screen # y& }: r  b. O' M: |1 _
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
& D; Y1 P( u; h+ p- Y+ a0 y1 s% yTweak for reinforcement screen, filter out units with no arrival base by default
9 e; ~6 u# t0 u5 ~0 bTweak AI forces when routing thru off-map bases; some extreme end-game conditions ) y0 c* }* [$ k! c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
- w- ?+ U+ J6 L# [2 e# ~Tweak to allow refuel in TF if tankers present even if below safe endurance level 9 t! K( V( ]7 y/ r4 g! e
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ' M. h/ _. o" r* }  \$ @8 u3 |" K6 a
Tweak to force ships with no fuel to try to get some from TF 1 ?1 a0 R% }. H5 ?% p, e) h/ R
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # S. B1 Z' M1 M) ?2 G
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  3 W9 w% ?( N0 ^, q" w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ' ]4 Z0 |+ G; F9 ]
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
* @2 z3 K. z" r& t7 fFix the overflow in base list due to unexpected AV
  v( l9 `4 [4 v; u. BFix to show max torpedo in air hq if not a fragment ; t" v5 R+ K2 {9 t' R
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
0 P% [& F1 a' \( B7 FFix plane upgrade at national base not checking base supply level
( B4 T* S! Q* X& Q! S7 sTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛2 h# O/ |# n  \1 [; C
lala23159 发表于 2016-1-8 13:22
, m& J" m% n. E5 T- R% r9 y) z所有的链接请到置顶帖查找
3/04/2016: [1125.10] % U- O3 \, w; M3 z, v+ k9 k) h; W
Fix position in aircraft database list not being restored
3 Q, ~8 Q; j4 g( I6 MTweak speed run-in to be consistent for missions where mission speed is set % }8 A# Y9 g! G0 F% J( R
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ' ?! _9 w; ~7 v
Fix for only ships actually firing AAA count to count towards experience - ~- J" t8 `2 X' G! H
[allow AI to use replenish air groups on land]
( J/ P/ L, _* Y. L. y7 pFix for ports with no potential to show 0 naval support/ shore parties # Z" b; {) Q0 @8 _5 L7 w, b& r
Fix to show balloon hit message in night phase air phase
4 b- A+ K3 p3 b0 E' a$ LFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
  b$ H- r& j8 N- @4 ?5 P; F, ?+ a* LFix underway replenishment not working if total rearm cost too big 2 V1 B8 k- C3 \& w
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction - h; G& j$ a  @5 _( O0 h7 b/ i4 {
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
# |5 E( J0 n# \; U- z应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
3 C% b' i0 ?1 a* T6 I3 ahttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b $ c0 Y( ?* l. l* u* ^2 X+ j
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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