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14/11/2015: [1125.6]
) E- @8 I2 `# W$ O2 m) [( N add 'back' button to database aircraft and ship list
, {- a, Y  t& a8 } fix ship repair screen that used ARD in calculations for all repair modes $ \' |. a: A* u5 I( I
fix device change on base capture by 'occupation'
9 p3 h1 J+ D0 j4 |/ n8 q change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
' S8 }% L' J. [: o( n: z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 S4 @9 Z' c4 `' C! S  w5 }7 f6 u added TOE name to the Army TOE screen 6 D1 L9 W5 w" ]3 U9 i; v
fix 'major repair by large port' setting due needing major float to do major engine
3 a5 c) f5 F2 H9 h$ N added ops message when ARD being used by ship for repairs 1 [/ M0 a8 l* A! m: W% u
fix group list - level bomber selection correction at toplevel (base and list)
3 }) T  E1 |# I' Q7 Z% F tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
/ C1 I6 j- p+ lFix some columns not sorting in aircraft data list # Y8 R$ P( n7 T2 U$ |
Fix display of a/c in convoy LCU on reinforcement screen 2 \: Q3 ?9 @$ y9 U1 A- h3 R
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
, M# n% d( n# e1 r; w- N9 @Tweak for reinforcement screen, filter out units with no arrival base by default : W2 }1 ?( w% C
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ( T6 `8 S- C" {- C' ~6 [2 W
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
$ S* ]9 @) H, C9 k+ l( aTweak to allow refuel in TF if tankers present even if below safe endurance level
. R& O% s- T, ]Fix case where TF endurance may be 0 causing TF not to refuel other ships present
5 D' i$ M1 g) W- S% DTweak to force ships with no fuel to try to get some from TF
% R+ m1 P$ h8 t9 Y; o+ \Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
+ `  G% k: `- a% c! ?9 Y" nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% M( U' ~/ A5 E0 U; B8 otweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
: g, I7 J1 o! }5 J- {% c4 jfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 1 L. P, S' C( V' a8 T
Fix the overflow in base list due to unexpected AV
. W8 Y/ _5 ~! ~/ V" u: ?' C+ RFix to show max torpedo in air hq if not a fragment 8 p+ P* W' X& j4 ]
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
3 Z1 S6 L4 I; WFix plane upgrade at national base not checking base supply level * m% P" V0 v1 I2 S8 ]+ U: g) K- T
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛& r& Y. B  B; }% U5 B+ r" B; ~
lala23159 发表于 2016-1-8 13:22
, Z# A# M+ O6 @* G- Z
所有的链接请到置顶帖查找
3/04/2016: [1125.10] - x0 `! c% v8 t
Fix position in aircraft database list not being restored
* U. p4 C( b$ E5 B; M6 }" W' n  ^Tweak speed run-in to be consistent for missions where mission speed is set ; s" Y9 d4 V( M, z0 e: D
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ; I* E" J- W9 X7 h! x
Fix for only ships actually firing AAA count to count towards experience ) v1 N5 r: I/ D) o# [8 x0 }( T
[allow AI to use replenish air groups on land] ! M, G% Y3 h4 p$ Y6 Z6 Z
Fix for ports with no potential to show 0 naval support/ shore parties
* V( W! N' E( }. a( pFix to show balloon hit message in night phase air phase
- S7 ?7 y# s% {/ m8 M5 T  W) x* CFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
' B! C/ d$ G6 p0 E3 TFix underway replenishment not working if total rearm cost too big
( Y# p* U; P5 [$ w  sFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction , c3 B6 X6 ?( k. d" g
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?% ~% C( ^. @! {' y) L4 \
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar% d7 T& p( E( p* S" i& b7 L& l8 @
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
7 M( S8 N% g* q8 D, {Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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