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14/11/2015: [1125.6] 5 g. X- L0 ?$ J& A$ @
add 'back' button to database aircraft and ship list % j% N3 d) M9 o* ?/ ]9 q
fix ship repair screen that used ARD in calculations for all repair modes # U" `2 m$ _, J0 p. O6 ^/ B& u
fix device change on base capture by 'occupation'
# ~/ v0 |+ [" }$ s) b. J change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
" P+ l+ c0 E/ J2 V [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & D* M# |  ^6 \
added TOE name to the Army TOE screen
* C! \+ c" _7 s& @. K, p1 v/ ^ fix 'major repair by large port' setting due needing major float to do major engine
4 H( `% R+ m9 T" A* z added ops message when ARD being used by ship for repairs + F+ X1 N" {1 q" m  S0 B
fix group list - level bomber selection correction at toplevel (base and list) 7 Y$ D$ V, S' g6 K$ Z9 a4 o; d
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ( O% V; a0 p4 W  c* `
Fix some columns not sorting in aircraft data list 5 l/ d# A. Y2 v. [9 w" `
Fix display of a/c in convoy LCU on reinforcement screen 9 G% i8 T$ G" H" y8 y7 b+ F8 t
Fix loss of national base on reinforcement screen (was defaulting to Aden*)   o' a" w+ k; S
Tweak for reinforcement screen, filter out units with no arrival base by default
% u2 L) p5 o. ^4 ?) l" t  W2 q$ zTweak AI forces when routing thru off-map bases; some extreme end-game conditions
6 ?+ S: w' O% HFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* P2 ]7 g7 ~2 d9 J, zTweak to allow refuel in TF if tankers present even if below safe endurance level , Q  A* X! |  }7 J* w. `
Fix case where TF endurance may be 0 causing TF not to refuel other ships present * d, ~2 @9 G6 ]0 A* G  t! u
Tweak to force ships with no fuel to try to get some from TF 8 ?' P* S0 s9 e$ ^$ Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  . e5 u7 @4 a. z
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  4 Y0 y$ C7 N& t8 P' _7 d) n
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 x8 q* W- |  o3 e5 s" N  zfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] . i& |6 z' n& I9 d% d
Fix the overflow in base list due to unexpected AV 7 S; U7 Y+ x& b- F
Fix to show max torpedo in air hq if not a fragment
. V2 q( G3 k! i/ pFix where tf mission can be wrongly changed due to incorrect ship count in TF
5 S" P/ g0 o; |8 ?) L, [! nFix plane upgrade at national base not checking base supply level # K! U8 J2 V: k" }$ F$ a
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
% Z; k) k$ L% ?lala23159 发表于 2016-1-8 13:22
% _: W! a6 j& R: a
所有的链接请到置顶帖查找
3/04/2016: [1125.10] $ l) L2 o' f: b( a7 c- Z
Fix position in aircraft database list not being restored
( V+ J3 C3 a& h. y! ]  dTweak speed run-in to be consistent for missions where mission speed is set
& q1 h. j, I& N/ A7 l8 q9 fChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 7 b6 g( x7 M" f' I1 G, [
Fix for only ships actually firing AAA count to count towards experience
( o2 ]/ d3 R( B) Q7 y3 c[allow AI to use replenish air groups on land] 6 i1 u1 Q2 A, P; k- Z+ ?* B4 T/ u
Fix for ports with no potential to show 0 naval support/ shore parties
1 v- o7 Q* s9 M0 q; xFix to show balloon hit message in night phase air phase 7 \) s; x( V) t' c
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
0 K5 x9 ]3 S5 i0 h! N: ?Fix underway replenishment not working if total rearm cost too big 8 J+ e5 h- ~- b5 Y
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
' l  q; s) a, vFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?) a, v' P7 B/ Q' i! `
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
" g+ A, h+ M7 `8 v0 D4 E6 Mhttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ; M& V& I7 N7 o2 T
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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