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14/11/2015: [1125.6] ' a' i' @2 q+ t* x
add 'back' button to database aircraft and ship list , k* V7 u2 ^: x  `. P3 s
fix ship repair screen that used ARD in calculations for all repair modes
, E# F# T, B; I/ O9 U, D  t9 W5 q fix device change on base capture by 'occupation'
, j" z* J7 H$ v. W. x6 T change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ' ~' }. i0 H( m  g7 B# ?2 N& q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% D6 {9 `; C) e, C) j8 ?3 o added TOE name to the Army TOE screen
& b: J* A' `( E* o9 @5 ^ fix 'major repair by large port' setting due needing major float to do major engine 5 S, H+ O3 u# V. c/ l3 d7 X. G
added ops message when ARD being used by ship for repairs
5 J. K/ P( ?% u& h, N3 u fix group list - level bomber selection correction at toplevel (base and list)
2 V" E$ X/ R/ g1 g" C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] ) \* V) r4 h. s7 S8 K5 S5 p4 F' d' c
Fix some columns not sorting in aircraft data list
0 L/ u! k; {$ x7 z* W0 j7 lFix display of a/c in convoy LCU on reinforcement screen 0 z$ o. G( _" W7 Q: F! L
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
9 B/ Y) a0 i% z$ e1 LTweak for reinforcement screen, filter out units with no arrival base by default
: O, o) Z( J4 b, h% QTweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 R1 L7 T1 Z0 g/ k
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
( x2 O( S  z+ Z  {( A% fTweak to allow refuel in TF if tankers present even if below safe endurance level
( h# }/ v( v6 u% N1 z* lFix case where TF endurance may be 0 causing TF not to refuel other ships present
  J4 R* O, |/ w. k7 N: RTweak to force ships with no fuel to try to get some from TF ' W8 t5 G2 e" ]6 X- K" b- R& O
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 N0 V  ?5 L9 W
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% `& O3 _; A6 c, itweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  7 b9 o6 C7 G; v7 H
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
) M5 _  M  \1 n( i# X9 kFix the overflow in base list due to unexpected AV ' y% c3 B! y- O3 N" p
Fix to show max torpedo in air hq if not a fragment + w0 f; q8 k, r4 S( ~, O3 e/ r
Fix where tf mission can be wrongly changed due to incorrect ship count in TF & F# z: u  P1 ^3 @
Fix plane upgrade at national base not checking base supply level
9 w2 q8 J% V7 X* `. sTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛/ m, l; p' q. [% @
lala23159 发表于 2016-1-8 13:22
) z& U$ E  ]  ^( D$ z$ P9 L
所有的链接请到置顶帖查找
3/04/2016: [1125.10] # A9 n1 C# n$ b# J
Fix position in aircraft database list not being restored
) e- w. ^6 F5 I  D$ JTweak speed run-in to be consistent for missions where mission speed is set + }5 w) [. d; Y+ @/ r, x; Q
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships % p( T' n; ^" l+ z9 i0 ?  s/ ~
Fix for only ships actually firing AAA count to count towards experience ' a# N6 y4 O0 m. v; J
[allow AI to use replenish air groups on land] 6 f" k, J$ P4 A" \' i6 j  P
Fix for ports with no potential to show 0 naval support/ shore parties 7 q: Y& J, B; K; K7 `2 }% T0 V  \
Fix to show balloon hit message in night phase air phase ( M  ~  h! t3 a. U) r. c9 i
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
5 L2 h  i/ s9 ?" ^" c% I) |* a: wFix underway replenishment not working if total rearm cost too big ( }1 }+ J* Q$ |1 p+ p
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 s& W  G; J& x: O; ~' V( q6 N
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
0 q& p5 Z  z  X3 O) M  Q0 X2 `应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
2 d& L( m4 }7 z( W3 Chttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
! f; E( j  o% n$ X5 SFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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