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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. - ~+ e0 J6 ^2 R, K6 W  s4 C! B7 B
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
) z6 n. b$ j0 q4 S8 fAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. . }/ o. e+ N" |! d6 d0 K3 s+ r3 S
Fixed non-base disbanding of LCUs 1 u- d! o7 t2 h* I% W" m
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
) ~' p; T$ ]/ {( e: M1 @Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
0 t0 `. _& f, ^  l9 g, XDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
) B; L6 P2 U& X3 B  a$ MPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex $ X# T4 N' g$ _1 v$ X+ J" w
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 7 b7 T+ [$ W( c) c- u/ B! I7 ^# U
Restricted filter on Unit list for 'change all on list ..' not working 8 K  J0 w, h6 F8 R$ Q
Don't show TF to enemy player (in case it happens)
0 d! l) D" `- J  X1 ^/ sTroop/supply unload at friendly 'dot' base
4 n8 C6 P- C5 N% z, G8 HAI swapping aircraft to different nationalities
" c! j6 k4 f6 ]. g1 \Pilot training HI expenditure not set in some cases
# J+ W  Z& T9 j6 o3 T' @2 B22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
3 Q% b) ]( v- ]# {; {Show Electronics data in in-game database view
7 o4 W0 g% s$ `4 G3 U+ WDisbanding VS group when not returning wasn't merged
) {, t! v, U  t/ pAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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