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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
$ t# |5 Z3 e3 Q& S0 XTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 3 o+ y- Q8 U; ~& N4 O: U) m- H
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ' b6 S7 y; u' U8 c# [  M  N' K
Fixed non-base disbanding of LCUs : u, R' B; D# E8 i/ t
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
- ?2 V5 ?7 L' Z- |/ U3 x& {Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
# w7 D9 u/ F1 B, g- X1 f3 c( mDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
: \5 B/ x1 A% q( W. x8 a! NPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex - c5 V7 d) ]4 N4 I4 D
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
1 M) u" I6 k+ N0 {Restricted filter on Unit list for 'change all on list ..' not working 5 ~1 `& U2 y: Q8 n/ H1 w
Don't show TF to enemy player (in case it happens)
, R. A  H* K( u7 g. bTroop/supply unload at friendly 'dot' base * y. f& G  t9 ^( @' k
AI swapping aircraft to different nationalities
6 W- e5 Z& V; BPilot training HI expenditure not set in some cases 2 v& T- O* H7 n; U: S& d
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display 5 }$ q6 X/ |5 B& e5 e% m6 a( k
Show Electronics data in in-game database view
' w9 Z! p9 i  D# `3 n" ^Disbanding VS group when not returning wasn't merged ! T5 \: U3 s' o2 [, b# O
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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