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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. / L" A' S* i& |3 {. L
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
- T% _4 u( g8 E! |: S7 n* Y. c/ sAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ; }; F3 B% S7 Y: g# I9 @
Fixed non-base disbanding of LCUs 0 Q% p! T3 \' T
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
7 a) j7 M; @6 }4 J/ F2 Z5 B# |Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ! H4 S' Y  ^% p* l" p4 H
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex ' M& C# Y7 v: N1 k
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
6 G3 X4 e& M' J+ ?3 jRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 2 V+ R* j! w5 g5 K
Restricted filter on Unit list for 'change all on list ..' not working ; _! P% T4 o1 e
Don't show TF to enemy player (in case it happens) . i& @1 ~+ d  |! b9 K
Troop/supply unload at friendly 'dot' base # G5 K6 J  w- |: v
AI swapping aircraft to different nationalities
7 }% J  k5 j/ J  i% aPilot training HI expenditure not set in some cases # e& h/ {, O5 F
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
  w3 S5 v' F+ l) c- m. ~" BShow Electronics data in in-game database view - U, b8 k: P9 C4 D
Disbanding VS group when not returning wasn't merged
3 c5 `6 ^* r0 T3 a; Y$ yAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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