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18/04/2014: 1123x5 / D: y. G9 o! D+ D0 }# v/ V" o1 C8 j
Fixed Forming TF in base with large ships does not undock TF.
) k+ J( q5 ]9 U0 M, KFixed Corrected replacement delay when rebuilding split air groups.
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3 R: G& [  x2 f" j  {03/05/2014: 1123x6 5 G/ t* p" h5 d* |" y+ t! ~9 j
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. * L. O- F2 M4 T, Q4 v
Changed Add option to activate pilots in a group
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+ B2 x8 K6 }% `& e! @5 P' ~8 M18/05/2014: 1123x7
& r# i/ p7 P8 w# R  WFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 " d/ O% L; s4 E  [
Fixed Potential to only service 150 mines if more than one ACM present 7 G5 y# n( E. f$ Y: n4 L4 Q
Added message when LCU can't march directly to a hex
% r- b$ T( I8 j) `) U! DAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 8 O+ u6 ?, V$ G' z, d
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 ]7 A: t) v5 WModified ACM to use the ship’s endurance/fuel rather than port fuel 3 _0 z& X  |5 `, h: f5 m
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
! I/ R3 t* e  M% i+ X0 D! _Added air groups filter to loading TF screen, and made items not selectable if filter is off
2 Y& `/ _5 ]6 Z3 D; qFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 2 s( b, W& P" \4 G5 J
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
. u2 n+ K' v0 F) ?& OFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 $ e/ t) N9 n2 T1 l  [. X
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
0 S, F) d1 e* T0 a8 H1 V: YChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
0 n, I6 r# Z  h) g. D# |Air attacks against TF with many small craft improved as game tended to go after only one of them.
" E8 e" K) L4 f' ]& G& ACity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 7 O2 `5 D* V# |5 O( e4 ~. b
Correct hex control value if hexside is not truly 'blocked' % c" ~# H' s9 m: B
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ G% E, p6 \+ D" u" ^Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
5 P; s. `7 I0 {& x# n26/09/2015:
9 f  `1 S% g9 o: ?4 ~; ?& b% mFix case where surrounded units disappearing without VPs
9 x$ q/ K9 d$ s; R. r% i7 WFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 6 l  c3 }9 p4 o1 W1 X& p
补丁见置顶帖
1125c3 D& m) Y6 K) v- g
02/10/2015: 0 s  y% [& j5 }- `
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
# v9 |% n0 g- q4 D add 'back' button to database aircraft and ship list
. h+ N6 l; L* Q/ ?9 Z: v. t0 b fix ship repair screen that used ARD in calculations for all repair modes ) f' B/ s2 a" H& I0 N
fix device change on base capture by 'occupation'
: S' x! u+ o- C change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
& ], C8 @2 a7 g0 {% i" f+ a [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" w" Z* i1 `* ~+ N added TOE name to the Army TOE screen 9 w7 M$ o7 p0 L' k. k
fix 'major repair by large port' setting due needing major float to do major engine ( H: l# ^4 T; L, L- R7 ]& J
added ops message when ARD being used by ship for repairs ; T3 o2 w$ r1 I
fix group list - level bomber selection correction at toplevel (base and list)
% D: t7 Y6 ?' {6 x& c' | tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
0 d, L3 V( G$ G2 Q8 S3 g3 [2 X3 n0 jFix some columns not sorting in aircraft data list
5 B8 d6 Z) d! ~7 eFix display of a/c in convoy LCU on reinforcement screen
+ j3 H: z- H! ?5 P4 m) L3 [Fix loss of national base on reinforcement screen (was defaulting to Aden*)
! u  Q0 i; c7 ]+ g3 bTweak for reinforcement screen, filter out units with no arrival base by default % q7 s* _; ^0 }  }7 c6 `% W
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
1 |5 m2 p* n! vFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ; e) m9 A- h4 }% G8 g6 x
Tweak to allow refuel in TF if tankers present even if below safe endurance level
3 f0 k' s0 u# U! FFix case where TF endurance may be 0 causing TF not to refuel other ships present
! [. D5 Y2 l$ l& @$ ATweak to force ships with no fuel to try to get some from TF
' w* W6 S5 K! ?Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % Y- G! S" L9 a) v% M/ P1 I2 E
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  $ W) |8 R0 [: x( B( y, u$ p
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! F7 S7 |+ X3 `" Cfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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