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18/04/2014: 1123x5 , @  n1 p# |' p7 [
Fixed Forming TF in base with large ships does not undock TF. ; |/ F6 D# {+ s) B' i
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
% {$ X% m$ f1 Y* _6 o- yChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
; D7 Z9 M- X  C3 J2 `" {! vChanged Add option to activate pilots in a group
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+ u4 d" \" M1 ~. R8 T4 H18/05/2014: 1123x7
) A0 h/ ?* I2 O3 EFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 " p; o3 q- b5 q9 U) N' ?
Fixed Potential to only service 150 mines if more than one ACM present
. ]  y% o/ q. c# U9 W9 bAdded message when LCU can't march directly to a hex
" a. `" ^  o, U% C7 CAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + {, H& {  r* w1 q9 K( Z6 A
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 7 [4 R2 k1 A' d! Z
Modified ACM to use the ship’s endurance/fuel rather than port fuel
  i8 a2 K+ K- fUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 `* U' u5 L3 B2 F/ `+ L
Added air groups filter to loading TF screen, and made items not selectable if filter is off ) e/ x( g' \, v/ s! O3 R9 m
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
# d+ M, b, B% D' Q, J; fFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 1 y; r/ R' j2 @, @( e; }
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , M/ `6 h. N! ?& \  _" O
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ! ~# ]' r2 }+ O( O( Q* u+ r8 W
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ t# Q- m8 f# U, d% J) g) Q& ?* lAir attacks against TF with many small craft improved as game tended to go after only one of them. * `* m6 u- p4 \+ p! }
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
0 H* X- E( m, oCorrect hex control value if hexside is not truly 'blocked' 5 o/ S+ u0 c/ G( I/ g% Y+ e
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
- w; b; c5 ~9 t9 h& K, L2 qFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
5 h2 l% m" Y( p9 y9 Z$ Q* L26/09/2015: . t$ g1 w$ a, G  u- T- s6 b
Fix case where surrounded units disappearing without VPs
  B* Q9 r" N: I. T6 nFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
9 V. d" Q5 Y! ?0 I& ~补丁见置顶帖
1125c! C% }, {) o2 Z% h6 H0 b
02/10/2015: . i4 ^: X" l& K* I' o3 ?, p
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 8 }% ~' ^) k1 R+ L- T
add 'back' button to database aircraft and ship list
* i$ h+ C  C" ^  Q; y9 T' W. ^' j# ? fix ship repair screen that used ARD in calculations for all repair modes
" g& P$ N! }% t, c, ? fix device change on base capture by 'occupation'
: [- d  d. ~- k change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
" I+ T' `4 |$ {" e9 Q$ _ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 5 r  b4 ]4 n! n1 p8 h/ O
added TOE name to the Army TOE screen
* s: v4 m& q9 A, \  ] fix 'major repair by large port' setting due needing major float to do major engine
6 @" R7 X4 ]  P" g* m0 Z6 x3 E added ops message when ARD being used by ship for repairs
+ ?5 a# Q; I& W8 b* o4 o: u: N  P fix group list - level bomber selection correction at toplevel (base and list) 9 r. S- m6 Z) E0 G- v
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ' j6 v, {! v2 l5 U
Fix some columns not sorting in aircraft data list , T" ]8 \$ E  j; _7 Y: Q
Fix display of a/c in convoy LCU on reinforcement screen
3 g; B0 S; q4 l/ ?% u% {Fix loss of national base on reinforcement screen (was defaulting to Aden*) 8 S, l( Z8 d) C0 j5 ]
Tweak for reinforcement screen, filter out units with no arrival base by default & _4 K! o; i; P2 _, K" E
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 H, G, h5 G2 E) @& \5 W: uFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 q$ f+ U7 z/ f* D( G# j% w# L: |Tweak to allow refuel in TF if tankers present even if below safe endurance level
: E: |, `, F2 l( W8 {, `Fix case where TF endurance may be 0 causing TF not to refuel other ships present
# G: n3 J2 J, E+ U1 q) L* q/ F! dTweak to force ships with no fuel to try to get some from TF
; V/ {) T9 Y5 @: y3 D+ [2 pFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 [1 i1 y+ I7 A8 A# g6 ]fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
7 V+ N3 S; s% U  M- btweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  - N- [  {3 R  P- }" T
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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