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18/04/2014: 1123x5 ! Y; H4 n# T; b. c( `4 a% |5 w
Fixed Forming TF in base with large ships does not undock TF. ) O  ]& C) Z$ T
Fixed Corrected replacement delay when rebuilding split air groups.
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* G1 N3 v2 J9 n6 H! t  c/ F03/05/2014: 1123x6
6 D  X! m' c: bChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. : q$ P2 t  k4 F% i5 }/ U2 z
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
0 \" a% I5 B( F7 C2 L  f+ B1 G8 @Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 5 ~: }8 N. a/ O/ s0 K5 [
Fixed Potential to only service 150 mines if more than one ACM present ' l7 l; l9 |/ a' U( Z4 m; Q
Added message when LCU can't march directly to a hex . s! M. S- b1 W  i
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
2 ?' G" L4 ?! M7 w2 p, BAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
  q2 r" [% k% g; zModified ACM to use the ship’s endurance/fuel rather than port fuel $ H) K) f0 m7 y8 v; ~' p/ R' a$ U
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. + W- P: j3 b' ^  H6 g
Added air groups filter to loading TF screen, and made items not selectable if filter is off
& V7 l, ]5 L3 {" C0 @Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
: v( g! B3 S$ k) d2 u9 d' @Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / }, U1 S: G8 x2 u/ r' a/ ?: o
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 4 n" v8 k2 w: A
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo   P4 v7 T. c) ]. s
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 8 d/ s4 L+ C" C8 G7 J
Air attacks against TF with many small craft improved as game tended to go after only one of them.
1 E* s2 h# R0 UCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
1 O  J& V. t' N1 J+ ICorrect hex control value if hexside is not truly 'blocked'
* U9 ^' l* n; r4 GFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex - _, w0 R& ~/ S, v
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
, k% U% h  y* W- }  J26/09/2015:
4 A- B1 ?# b7 G1 Y$ GFix case where surrounded units disappearing without VPs   t4 G# @& Z1 O1 n# O' z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
7 j( c# Z4 j5 O& w" |/ P6 z1 K. \1 `! H补丁见置顶帖
1125c/ Z, h1 _/ r- a* b1 F! B
02/10/2015: + U) j( \1 c, E( V1 x
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
+ [: V4 T( A. ^. V- d+ k7 I add 'back' button to database aircraft and ship list ) y5 E" U( L3 [1 O/ q/ n8 c* ^8 V0 p' b4 T  L
fix ship repair screen that used ARD in calculations for all repair modes
4 L! o9 V+ Y9 Q/ k' A+ u fix device change on base capture by 'occupation'
0 n# I/ y/ V- k$ i- r: v; t change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
. L0 u! p9 i. f* W6 [& U [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
: _5 O- ]8 }0 f& A added TOE name to the Army TOE screen
7 U% l& V5 i) l# l5 b fix 'major repair by large port' setting due needing major float to do major engine " g( s- G8 q- [2 `% U
added ops message when ARD being used by ship for repairs 1 k& d, G3 B/ H+ j
fix group list - level bomber selection correction at toplevel (base and list) 4 ~3 i& `! G; e8 l/ A( t
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ( p1 Y: A+ r; L" {
Fix some columns not sorting in aircraft data list
9 W0 @8 c7 z# c2 [Fix display of a/c in convoy LCU on reinforcement screen
- w  T  D! \( X2 mFix loss of national base on reinforcement screen (was defaulting to Aden*)
" A$ Y; T% m& \Tweak for reinforcement screen, filter out units with no arrival base by default
) x# q3 ~0 I2 ?3 \Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
) T3 L& n# I, n7 QFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) & L$ E$ ~% e  z) x+ _
Tweak to allow refuel in TF if tankers present even if below safe endurance level
* ?* [' a  S# a1 k6 \Fix case where TF endurance may be 0 causing TF not to refuel other ships present
/ I5 x$ \9 m/ D; u6 ~Tweak to force ships with no fuel to try to get some from TF
' d3 ~& L6 Z- t2 p* v( W) `Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 Y( q+ U+ H: w: G
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
5 q/ }; n( W: d6 b: k0 O3 dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
5 M5 @: T. M& }7 o# ^6 r2 pfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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