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18/04/2014: 1123x5
1 a% e  d0 E8 o% |Fixed Forming TF in base with large ships does not undock TF.
( b$ h/ x0 F! R4 F; w/ C+ LFixed Corrected replacement delay when rebuilding split air groups.
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; t5 V0 s9 S: d, }. k03/05/2014: 1123x6 4 @. J* M5 k$ B8 f
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
  R& X  s+ ^- W' R4 |6 m* B# KChanged Add option to activate pilots in a group
.% O+ s) E: m1 U- W+ X
18/05/2014: 1123x7 " q/ V0 z; O  i( g' {$ }! A2 x
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 : `5 f2 ?7 x: E# x2 @
Fixed Potential to only service 150 mines if more than one ACM present * i  z. |4 b+ Y  X; k% i- B  ]
Added message when LCU can't march directly to a hex
/ k# r0 |) F) q6 B+ G( S% V) a# e" HAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 4 _0 f5 ?! k  [* Y. k& S$ M
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
+ t9 q6 M% E( @9 T$ ]Modified ACM to use the ship’s endurance/fuel rather than port fuel - h5 c1 h: h' F% w( X% y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ! X! C' s9 b# {; X0 L% Z
Added air groups filter to loading TF screen, and made items not selectable if filter is off $ r. y6 k1 [2 }* B) m$ X6 C
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % u" u7 q/ D2 \% q
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
" W: J5 Z+ R5 t& J: q. D$ QFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 % R$ v2 l2 s) \
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo & [( E7 S3 |; J3 ~" T
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
. s, W! \- F0 X/ sAir attacks against TF with many small craft improved as game tended to go after only one of them. + Y% I1 e7 Z  v0 ~4 G5 e
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
8 f. z/ i2 C9 u4 W. F( C5 s3 |) W5 s9 w6 sCorrect hex control value if hexside is not truly 'blocked'
# K2 J- A+ n% _; n0 NFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ o4 h3 @$ K) c1 {2 S9 U  k# oFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 4 P& ~+ A! H$ j! H+ Q
26/09/2015:
$ j5 y2 m$ n* ]; dFix case where surrounded units disappearing without VPs ! N4 A) y2 e# P
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) . q' P4 x3 i4 y3 a' l7 a" ]
补丁见置顶帖
1125c
. O* q+ E) G7 V02/10/2015: . s* f1 l. t: u! P8 P2 X. ?
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] " {; p% o5 o( m  H( U$ L8 I
add 'back' button to database aircraft and ship list
! d1 d% N. d6 J% i fix ship repair screen that used ARD in calculations for all repair modes
, G1 l$ [" H" V# E1 n% R- j9 B fix device change on base capture by 'occupation'
, m1 b: B+ X# Z8 S( d change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 3 ]7 R! L* M% @6 o  a- B3 r
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] . s) a6 \6 J: B# {, _/ a% ^
added TOE name to the Army TOE screen 8 G$ h. d6 ]' X% F
fix 'major repair by large port' setting due needing major float to do major engine 1 O: |' ]$ f# j  B( K0 G
added ops message when ARD being used by ship for repairs
% z5 m0 V/ E& G7 P3 ` fix group list - level bomber selection correction at toplevel (base and list) & }& R* m* d& P+ N+ a- G
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
3 d' B' @7 M! p. ]8 J: i  RFix some columns not sorting in aircraft data list
5 V  n% b0 W6 e1 v, Z7 }Fix display of a/c in convoy LCU on reinforcement screen ; y3 c2 {8 `/ b, }+ A4 F
Fix loss of national base on reinforcement screen (was defaulting to Aden*) & k; ~( R; P' v% n' ]. V
Tweak for reinforcement screen, filter out units with no arrival base by default ' K& O  [1 K7 ^; ]
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
, E* g5 n0 K6 x2 `3 t9 B0 |& @Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) / l% _7 ?& |) R7 d
Tweak to allow refuel in TF if tankers present even if below safe endurance level ; K/ t4 i6 }3 C7 |1 P/ \; S  i. u
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 J; b* M$ F5 }1 l; MTweak to force ships with no fuel to try to get some from TF , }2 b, F- w  n. m, g; ^- \, R8 }
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  * P; a" G$ t) b4 C4 m  E! \( _
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( B& Z- [% S1 @! P2 y
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
# Z) D1 v: s5 j7 qfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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